I have done a small search but didn´t find anything similar. And don´t know if this should be opened as general discussion or just as a request:
Many players will agree that some specials are completely overpowered comparing to others, while others are helpful but not game changers, and others are close to useless.
Fighter: I know as attackers we can take a huge advantage from this skill and have saved so many asses along a player´s life, but compared to others it´s too strong. I think the skill should be adjusted one of this way:
_ Limit the times a hero can revive with this passive.
_ adding a small cooldown to the skill (Not being able to revive in consecutive turns)
_ Not allowing the hero to cast special right after revive.
I think this way the skill will keep being helpful but not a match wrecker by itself.
What do you think?