On the hero cards that I have seen, the stats (HP etc) of fiends are not specified.
This causes a problem with the talent path to be followed while embleming the hero.
For e.g.: Elizabeth summons a friend for each enemy. What is the HP of the fiend that is summoned? Consequently, what talent path to follow while embleming Elizabeth - is HP & attack to be prioritised or is the shield path preferred (so that Elizabeth stays alive long enough to fire as many times as possible)?
It says in Elizabeth’s description. It absorbs healing and disappears when it absorbs 28% of the target’s max health. It does not have an HP stat of its own. As for talent path, do u want her to fire more often or hit harder when she does fire, therefore each individual fiend deals more damage? Everyone has their preference
Thanks @lizardrko , I know that the healing absorbed by the fiend is specified but would like to know the HP of the fiend. Logically, the fiend’s HP should be a derivative of the caster’s HP, especially since a long press on the enemy hero shows the HP during battle.
Thanks @lizardrko , again if that’s the case, what’s the number that’s shown for the fiend (when you long press on the enemy hero during battle)? Moreover, all fiends attached to different heroes have the same stat.
Also, fiends would have HP, which probably acts as -ve HP because they can be healed away.
This is what I understand but would like to know for sure
This is not true. I just fired Elizabeth in a friendly raid - all 5 enemy heroes had fiends each with a different “hp” which was equal to 28% of the target’s full hp.
Elizabeth’s defense/hp stats have no influence on fiends, since how much healing they take away will be relative to the target’s hp. But her attack stats will affect how much damage the fiend makes.