Fiend bug! pay attention!

Hi guys!
Once scoratek release a fiend, the fiend should explode only after 3 turns - and deal 600 damage!!!

Unfortunately, there is a bug! once a healer in the enemy team cast theire special skill the fiend dissapears! healers without dispell abilities even!

I contacted game support but they have ignored and canceled all my claims. They claim that after absorbing 30% hp it should disappear - funny right??
but I have videos that prove otherwise! That the fiend didnt even had the chance to absorbed 30% and the healer made it dissapear!! I have videos! So Judge for yourself and if this happened to you too with scoratek please share here! Thank you :heart:

Unless I’m missing something, everything you describe sounds like normal behavior. All fiends disappear after absorbing a certain percentage of healing. If any healer fires on the opposing team, chances are Scoratek’s fiend will disappear because 30% isn’t that much.

Funny you mention dispel because it has absolutely no influence on this.

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Doesn’t the fiend absorb 30% from the healing that the healer casts on their allies? That is what makes it disappear. I don’t see what the bug is.

Edit: most healers heal 40+% so there is even some leftover to heal the ally of fiend damage.

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I think behavior is expected as others saying it too.

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That’s normal behaviour, not a bug. It would be a bug if the feind wouldn’t go away after being healed. Dispell has nothing to do with feinds what so ever…

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If any of u guys had scoratek to test what i said u would find out that the fiend dont have the chance to even absord 20% and it dissapears!

Unfortunately i have videos as prof but it just dosent let me uploud them here. Other members of my alliance claim the same thing happend to them.

And from another perspective - if the fiend dosent have the chance to stay 3 turn in order to explode and deal 600 damage - what is the point of the special skill anyway???

I have Scoratek. Very good hero. Good timing is what you need. Don’t throw bombs, when enemy healer is close to fire.

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Maybe for you to learn about timing said special skill? :wink: It’s a useful skill for the players as many special skills work their best when timed correctly.

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Not that many healers only heal 20% – BT, Zimkitha, Holly, maybe Heimdall (flat 500 heal) … ? HOT’s maybe ?

Most heal enough to pass the 30% needed to make the fiend disappear. This is why I use multiple healers when facing fiend-making opponents.

And if no healer fires in the 3 turns – bang! Plus the 38% every turn adds up too.

You can link videos from another site if you have them up anywhere else, like YouTube.

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A lot of defence teams don’t use a healer, which makes home good there. A further option is combining with a hero that reduces or steals healing

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Yes indeed, you need to time it right to fire the special when the mana bar is full.

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That is a tricky skill to master.

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I think this is some troll post

LOL which one?

The OP as in opening post

Tnx for your answer :heart:

Not the first time someone didn’t understand how fiends work. So prolly not a troll post.

Fiends go away when they have absorbee % of healing. They dont go away from absorbing health directly