New Clash of Knights hero is released: Ferant
This thread is for discussing strategy related to Ferant, as well as your thoughts on him.
Clash of Knights
Special Skill: Feral Revenge
The caster and nearby allies counterattack with 115% of the received damage for 5 turns.
The caster and nearby allies decrease -10% mana from the attacker on each counterattack for 5 turns. The effect gets diminished for consecutive activations during the same turn.
All-in-one still under construction. Card image to be added when available.
The new heroes form the “Wolf” family and have a family bonus for each unique hero in the team:
Bonus for 2 / 3 Heroes:
35% / 50% chance to make a cast buff undispellable
135% → 115%
Mana removal effect now diminishes
faster with consecutive activations during the same turn
Changes from Beta
There appear to be no changes since Beta.
🧪 Early Information on New Clash of Knights Heroes [Part of The Beta Beat v42]
What do you think of Ferant ?
This thread is for thoughts and discussion on Ferant.
Based on preferences Forum members have expressed, please try to stick
mainly to Ferant and not wander off topic too much to other heroes.
Some Popular Questions for Discussion
Is Ferant worth summoning for?
Would you use Ferant on Defense? Offense? War? Quests/Events? Titans?
Which heroes on your Roster best pair with Ferant ?
What heroes would you take when facing Ferant as an opponent?
Would you give Ferant Druid Emblems? Which Talent Grid path will you choose?
What do you think of special?
What do you think of Ferant’s character design?
If you Summoned Ferant and would like to post your results, please include some thoughts on why you Summoned Ferant, and whether/how you plan to make use of them.*
*NOTE: Summon Results posted without any commentary/feedback at all should be flagged as Off Topic and removed, based on preferences expressed by the Forum community. Please include some comments about what you think of Ferant when posting Summon Results. In addition to opinions about Ferant, you are also encouraged to include how many Summons it took before receiving Ferant (or how many Summons you’ve done without receiving Ferant), so other players are presented with realistic experiences of the rarity of Epic Event Hero.
Avoiding Overspending & Heartache
How many summons are needed to get an Epic Challenge Event Hero?
It’s important to remember that Challenge Event Heroes have EXTREMELY low summoning odds. No amount of summoning will guarantee a Challenge Event Hero.
On average, in a 10-pull, you have a 17.5% chance of summoning Ferant.
But that statistic can lead our minds astray in exactly how our odds play out as we continue summoning.
Some useful insights:
69 times out of 100, you’ll get Ferant by pull 20 (5,200 gems)
95 times out of 100, you’ll get Ferant by pull 156 (46,800 gems)
99 times out of 100, you’ll get Ferant by pull 240 (62,400 gems)
Putting that in Perspective
31 out of every 100 people
get Ferant by the 20th pull won’t If 1 Million players each summoned
times, 309,196 of those players wouldn’t get Ferant
5 out of every 100 people
get Ferant by the 156th pull won’t If 1 Million players each summoned
times, 56,280 of those players wouldn’t get Ferant
1 out of every 100 people
get Ferant by the 240th pull won’t If 1 Million players each summoned
times, 10,013 of those players wouldn’t get Ferant
More Insights & Reading
I highly recommend reading these three threads for more information and context on summoning odds:
If you’ve read them a million times before, you may consider reading them again before deciding on your budget for summoning. A little time spent deciding on how much money you want to risk on summoning goes a long way to avoiding disappointment, frustration, and regret later.
Wondering About Your Personal Situation?
Feel free to discuss your team and roster here, and ask for advice from other Forum members.
If you’d like more extensive advice on sorting out your particular roster, I recommend creating a new thread in
#, and posting screenshots of your hero roster, along with your questions. gameplay-help-tactics
Related Threads You May Be Interested In
Feedback Poll - Ferant (post release)
Is Ferant worth Summoning For?
Only if you’re P2P
Yes, but only when featured.
Not at all
How many copies of Ferant would be useful to keep & Level?
Note - this is roster space dependent & isn’t the same for everyone!
All of them
What do you think Ferant’s Primary Purpose is?
Mana Cutter (by Counter Attack)
What do you think of Ferant compared to other Heroes?
Over Powered (OP)
Little stronger than Most
On Par with Most
Little Weaker than Most
Completely Broken (Under Powered)
How does Ferant’s Special Skill and Intended Purpose match his Base Stats?
Note this means his Class, Attack, Defence & HP Stat
Better than Most
On Par with Most
Worse than Most
Is Ferant worth giving Druid Emblems to?
Yes, but only if you don’t have a 5* Option
Yes, but only if you’re focusing on 4* Heroes/ Events
Hmmmm, not sure yet
No, I don’t think so.
No… Not at all.
In Defence, where do you think Ferant is best used?
Note, as a 4* hero, please consider with this question up-and-coming players not just end-game players (where 5* heroes are a luxury not a given).
Not on defence at all.
How do you think Ferant is best used?
PvP Raids/ War attack
Choose up to 3 options
is this mana cut effective also on slash attacks? otherwise the mana will be reset already.
Its meant for slash counterattacks
If ferant is what I imagine him to be, he might actually be a really solid minion counter
Hope you get him
@Tidyup i always enjoy your takes!! Let us know how it goes hahaha
Pretty top tier 4* hero, he’s actually the one I really wanted. High health with druid and low defence to maximise counterattack damage, he’s the perfect counterattacker for my taste. He could easily pass as a 5* with his current skills imo.
Doesn’t seem to be a max mana cut so theoretically each turn can cause an increase to mana down esp w Bera minions? Pray tell this is how it’ll work out hahah
my guess is the more times he counterattacks, the weaker the mana cut becomes. mana cut probably drops by 1% every counterattack, but it’s still better than nothing. As long as the enemy can’t fire their skills, all is fine
I read the card as a decrease in mana cut on a reactivating within a turn. So I’m hoping for each new turn of the 5 turns will start back at adding 10% (when special is maxed of course)
decrease mana cut is only for 1 turn, it goes back to -10% mana cut every turn. Don’t need to reapply the skill
Booooooo gotcha!!! Thanks!!!
Got him with 10 pulls.
The attacking team with Liz and Zenobia next to him, whose buffs are increased by 1 turn, may be interesting.
Heroes asking where their mana from matches went:
But luckily we can get it back with… oh, wait!
I accidentally got two, is there any scenario where it would be cool to have two?
One on the left flank, the other on the right flank. But it might be best to use Mack if you want to riposte the hell out of your opponent. Attack up for you, mana down for them.
I actually have Mack, thought he might go in the bin with me now having two Ferant. But yeah, might be a nasty combo in non blue 4* tourneys… Mack flanked by the Ferant twins or something. How often does that opportunity come around though…
Is he as good as I imagine he is going to be? If you get a bad board, there is no recovery as you’ll constantly lose mana with each attack. In 4 star tournaments, you better bring all of your dispellers because once he fires it seems like you’ve probably lost.
In Beta he could kill 5 star Attack all enemy hitters with his counterattack and still survive…
I think my Brynhild has just found a new best friend for 4 star tournaments
Though the special skill def up does minimize the counterattack damage somewhat