Now that the 0 damage bug is fixed, does anyone know for a fact how they changed the time bonus? It feels to me like it is less sensitive, giving lower scores for very fast runs, but not losing as many points for drawn out runs.
For example: I was running the first level of beginner to improve my score: on one run I finished it in 58 seconds with a few large combos and received ~28,017 points. On the next run I finished it in 42 seconds with fewer combos and received ~27,070 points. I felt like the second was a much better run because it was fast and clean without much wasted damage, but the first got many more points because of some gratuitous combos at the end of the first too levels. I wish I had taken video or screenshots of the point breakdowns to show. Thoughts?