Im going to start this by venting a bit, might edit it out later.
I have 8 fully leveled and ascended 4*s, and use Musashi and Liana who are in their final ascension. I’ve tried the last level of advanced 4 times today and failed spectacularly each time. On the last one I came in with a great board (3 gems and a bunch of reds to kill Morgan), used a full stack of time stops and a continue without even killing a single hero. I find this level ridiculously unbalanced, especially since I was able to beat the last level of the previous two events with lower level teams. It also seems to play perfectly into specific legendary hero’s like Hel, Athena, and Perseus which most players don’t or event can’t have had, since the last two were released so long ago. Given that the completion reward is also significantly worse than before, I think that this difficulty spike is a slap in the face for many players.
Ok, now that I’ve gotten that done with I have a serious question for the devs: What is your goal for balancing the difficulty of these events? Do you believe that the player should have, on average, a full team of max ascended 5s for advanced (4 for intermediate and 3* for beginner)? Should they be able to complete it with only 4*s? A mix? Some not fully leveled? Do players need variety? I’d love to know what your goals are for these events, if you think you’ve met them, and how the balance should or should not vary from event to event. Thanks!
Lastly, I’d like to ask the community what you believe the correct balance for the events is. Should they be a fun and challenging way for newer player to get much-needed items? Should they be a competitive arena for the people with the best teams to show off and collect great rewards? What should the balance be between player skill, hero quality, and luck? Do you believe the current event meets your hopes and expectations? Thanks everyone in advance for your thoughts!