So while fighting AW I had the worst boards you could imagine. 5 turns with only one option of attack, no combos. Unfortunately the majority of the hits landed on the lead enemy who is usually a tank. This proves to be a problem as this hero is now fully powered and my heros are barely powered. No previous topic found
I would suggest that the opposing players defense gain mana equal to the tiles u have matched based on color. So, if u hit that tank which we will call red, with 3 attacks of yellow, the tank receives no skill generation. However, let’s say the enemy has bane. Bane who is yellow would receive 9 mana.
Doing this would add another layer of strategy to the game. First, you could try avoiding using certain tiles. However, that would be really hard with any combos generated. Second, if the enemy is missing a colored hero, no mana is gained.