Can it make sense that the war ends after both alliances have spent all their attacks? Left zero on both sides, immediately the result of the war.
Would be nice, to get another three tickets, if all tickets on one side were used.
for example, all the blows were made 2 hours ago, why wait for the end?
Sorry, I corrected. Of course an immediate ending would only happen, if all tickets were used. Otherwise time as usual.
If someone just stops playing and they arent opted out the war would never end
Just seems kind of pointless to remain war locked if the outcome is already set in stone.
Both sides have 0 flags remaining, why not just let it instantly end at that point?
Someone already has the same idea Ending the war automatically when all attacks have been used
@zephyr1 need ur powers here lol
I pulled a noob mistake
Lol hang on, teleportation in progress…
Alright, and we’ve arrived.
Does that actually happen? Both sides use all their flags?
I must be in one of those “casual” alliances you hear about.
We contribute as a team or get replaced individually
I don’t expect anything less than 100% flags used by our side regardless of how much we’re winning or losing
Lol would be cool.
We ended both our flags 8 hrs before the timer expire.
I’m sorry that I’m bringing this in as a new topic, I have been perusing for 40 minutes and can’t find a matching thread. When an enemy is out of war flags and behind, the war is obviously over. Is there a way to just end the war similar to defeating a titan with 12 hours left on the clock? This would allow mercs or people looking to change alliances the opportunity to get their loot and bounce. Just as killing a titan early doesnt affect the titan schedule, winning a war early wouldnt alter the war scheduling.
Thanks for moving me over here. I knew it had to have been discussed but I couldnt find it for the life of me. @zephyr1
HOLY POOPBALLS! You mean there are actually alliances where every player uses every War Energy flag in war?!!