Emblems for Kage

As I’ve written elsewhere

You’ve got to accentuate the positive
Eliminate the negative
Latch on to the affirmative
Don’t mess with Mister In-Between

Emblems don’t let us both accentuate the positive and eliminate the negative, so I’m focusing on the “accentuate the positive” path. Attackers get attack, healers/utility get defense than HP.


So I almost have Delilla ready for emblems as well, so defence health is best for her and minions as well or is that separate case?


Defense and health are perfect. Those are the positives of a healer like her. You can’t boost her attack enough to make the minion damage matter more.

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Thanks guys. 20 characters

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I would go for every attack path. (Kageburado)


I use three rules of thumb:

Rainbow team ( especially your first rainbow 4* / 5* team ) heroes DEF&HP while color stacking ( Empire’s hidden buff ) heroes gets ATT

Game changer heroes DEF&HP while niche heroes get ATT

Heroes that get special skill or talent boost to DEF get DEF, HP get HP and ATT get ATT.

Wu Kong is both my rainbow 4* team yellow and a game changer so he gets DEF&HP

Wilbur is a color stat hero which would normally get ATT, but he is also a game changer so he gets DEF&HP

Ameonna is not on my rainbow team, is not a game changer, Delay works best with matching/ tile damage, special skill boosts caster’s attack and she work best in a 2- 4 purple hero team so she gets ATT, ATT, and oh yeah ATT.


Kage is a solo hero, not a team hero. So most useful on a niche or color stacking team. Kage’s Special is most effective in the first half of a battle. So ATT, ATT … and ATT.


An none of this would matter if reset rules did not make it impossible to experiment, have fun with, or be quirky with class emblems.


Like Boldtusk Delilah is a fighter that can revive four times in a row ( 1 in 123 chance at 5/5 Revive ) with full mana if in Center position. So maximum HP. This boosts both Delilah’s immediate heal on herself and all her minions.

She can heal damaged heroes and give 100% HP heroes minion HP shields so the longer she survives the better her special skill so maximum DEF.


Not having kage, I hate everyone who does and can offer no advice on this path. :smiling_imp::smiling_imp::innocent::innocent:

EDIT - if i did i’d prob go attack.


Exactly why I love my Kage :heart_eyes:

Totally understand lol

Atk+Def for sure , Defense over Health always

Only for heroes in your defense is “Def>Health” a safe rule, IMO.

I have Cage and Delilla for main defence. My other dilemma is I have Magni Frida and Ariel and mats for just one. Love Magni but thinking scopes for Frida just because she’s Paladin for main defence to keep me in Diamond. It’s a tough one because three four months down the road I can see you’ll need your main defence to be emblemed or you’ll get bullied. The cost on 5* is perplexing. So I figured make my defence emblemed and use the other classes for 4* {buddy, gladerius, proteus, Wilbur all at 8 tier and I’m destroying in wars)

Too much thinking in this game lol.

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@AirHawk you have a new convert!

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There aren’t easy answers on that one. I will say, however, that Magni sucks at 3/70, while Frida’s debuff works just fine when the special is 8/8.

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@Garanwyn I agree that this is the exception for Jackal, and because of that I would bring his defense to 600, attack for everything else. When I did the talent guide chart at 600 def his att was 877, which is only about 15 less than the max for a sole attack route 892, I think the less 15 is worth bringing his def to 600.

Rules of thumb ;
A cold blooded killer like Kage must kill the opponent at the 1st attack.
If you are going to battle at the front line, you must equip yourself with the best possible armour.

I think that Garanwyn’s approach is the best one, going straight for attack.
G. Jackal is made of glass and when hitted it’ll shatter anyway (unless he would dodge a special with his class’ power) so increasing his killing power would be a right choice.

And remember that a dead hero with increased attack is better to have than a dead hero with increased defense as it would still help with tile damage :slight_smile:


You don’t think that he could survive two hits at 600 Def, and have a better chance to be alive for a heal with a healer?

That 600 Def 877 att vs 577 def 892 attack makes the difference in him surviving one more round for only a small trade off of chosing def only one time over att on the grid @FraVit93?

That’s only true if he can endure a hit (while he wouldn’t without) so these cases are so low that I think it wouldn’t even put my hopes on that on higher titans, where their attack score is just too high, even when they would be affected by attack’s reduction.

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