Embleming for Heroes with minions

Other posts has stated when embeming defensive heroes (ie tanks), it is better to follow Str > Health path. Does the same apply with heroes that have minions? For example, Mother North, has minions that take 10% of her health and attack. Does the gain from the health bonus of the minions now out weight the gain in strength by MN?

What do you mean by “strength?” Do you mean defense?

The way to look at it is, it makes health more valuable by 10% when minions are up.

So instead of getting 32 health, you’d be getting an effective 32 + 3.2 = 35.2 health.

You can then use these numbers to see if the gain in health percentage beats the damage-equation-boosted gain in defense. Pick the higher one.

For example, if health and defense were both 500, then:

Health gain = 35.2/500 = 7.0%
Defense gain = (1 + 16/500)^1.35 - 1 = 4.3%

So the health would be by far the better deal.

If, instead, base defense were 250, then:

Defense gain = (1 + 16/250)^1.35 - 1 = 8.7%

Which would mean pick defense.

You have to decide how often the minions will be up to weigh in whether to use the adjusted or unadjusted extra health value.

4 Likes

I guess the real question is Defense vs Health. Which one is better.
Health is easy to understand. Using your example above, if the hero is attacked for 532 but is emblemed and now has health of 535.2 then it survives.
But now reversing the scenerio emblem used on defense instead, with a defence of 516, what does it do? does it reduce the attack by a %?

Yes, and the percent in that calculation is the percent it reduces the attack by.

2 Likes

So to dumb it down for me. If one hero is 500 def and 1000 health and another is 400 def and 1000, and either is attacked with hero of 500 attack, what is the total health loss? How is that calculated?

For a special:

100*(Attack*Special %/Defense)^1.35 is the average, but there’s a random component so it can be higher or lower.

So 1st hero:

100*(500/500)^1.35 = 100 damage average

2nd hero:
100*(500/400)^1.35 = 135 damage average

Because of the exponential, raising or lowering defense has a bigger effect per point than raising or lowering health.

Let’s use Mother North as an example. Defense is 819 and Health is 1462.

Assuming we max her with emblems choosing the Health path results in 36 * 7 + 42 = 295 Health bonus.
Choosing the Defense path instead results in 18 * 5 + 23 = 113 Defense bonus

Final stats of Mother North 1 (Health path) is 819 Defense and 1757 Health
Final stats of Mother North 2 (Defense path) is 932 Defense and 1462 Health

If she is hit with an attack of 819 (no bonus %) results would be

Mother North 1
Damage = 100*(819 / 819) ^ 1.35 = 100
Health after 3 hit attack = 1757 - 100 - 100 - 100 = 1457
No. of hits need to kill = 1457 / 100 = 14.57

Mother North 2
Damage = 100 * (819 / 932) ^1.35 = 83.98
Health after 3 hit attack = 1462 - 83.98 - 83.98 - 83.98 = 1210.33
No. of hits need to kill = 1462 / 83.98 = 14.41

Mother North 1 still has over 200+ more health than #2 after 3 hits and can potentially need more hits to be killed. Doesn’t this mean raising health has a bigger impact than raising defense and contradicts you saying “raising or lowering defense has a bigger effect per point than raising or lowering health” ?