Emblem Path – Do you choose the +2% mana generation or the alternate path

Quoting myself from another thread below with evidence etc…

In essence, for average to go to fast (i.e. from 10 → 8 tiles to charge), you need a 25% mana boost. This is not happening for Puss without a special skill being fired (e.g Ariel, Khagan etc…)

The other break point is for 10 tiles → 9 tiles (1 tile reduction) which needs 12% mana boost. This is much more achievable.
Puss Mana Node = 2%
Need a level 17 mana troop to get the break point (11%)

Alternatively something like an elemental link (+4%) in red will drop the mana troop level needed down to a level 5 troop.

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