How does the yellow tiles deal so much damage? It looks like somethings wrong with the mechanics of the hero. Definitely great you figured this out but something is quite wrong when there isnt anything to reflect and it wipes out a team.
This is gonna get fixed. With reflect, doesnt the hero need to be hit with something to reflect it back???
This is correct. He receives an ailment.
And reflects only the damage.
To all enemies… which makes it confusing because that’s not how reflect works. But is how the card is written.
When I say “stack”. This means that a dupe is allowed to apply, or reflect, the damage from the same class of ailment, again… to all enemies!
Since they only reflect the damage.
While the origination of that damage doesn’t get to be applied a second time. Even from a second (or even third) burn dealer, It has rules to follow!
But Elradir’s skill blurs a lot of lines.
By taking 3 of them, and no one else, That increases the chances they all get hit. And then if 3 get burn damage, they can send back the damage without burn status. So it can hit 3 times instead of once.
Because, individual reflect
And… no ailment status, Just damage
To all enemies.
Meanwhile, taking no damage As they reflect it all!
Ok I see… I had to zoom in and slow it down there. @jkdevore this is what your missing:
2 ailments. Burn and slow. The yellow tiles were empty
He reflects the damage from whatever ailment he has on him during the time of the reflect shield.
In the video he had GM burn and Clarissa poision. Both got reflected from both Elradirs over 2 turns.
He doesn’t have to have the shield on first. He can be hit first, get the ailments, then from whatever turn you put on the shield it will make him immune to ailments (new and old) on him and reflect the damage from those ailments back at everyone at the same time. The shield will be active for 3 turns, which may be the same duration as the ailments, longer or shorter.
Think of him like a mirror with a number of facets. If I look into one of those three-sided mirrors you get on the larger style of antique dressing table, I’ll see three of me. Elradir reflects his ailment damage to anyone who looks into the mirror. It’s only one image/damage but it can be reflected multiple times.
p.s. I don’t know what you mean about the tile thing.
Uh yeah about that, I beg to differ. Theobald hitting two heroes even when taunt is up (which has been fixed btw)
And Cobalt being able to hit mitsuko when a blue shield is up is still the most illogical thing this game does to break its own rules.
And you’re here complaining about El breaking the rules? Just let the guy have his fun
Yes. And other things that ignore rules have also been fixed. I understand that
I agree you about Cobalt bypassing Mitsuko’s reflect, and don’t like that one either! Mitsuko’s reflect was a solid argument in the Cobalt nerf threads.
No one will be bypassing Elradir’s reflect, including the rangers that never targeted him to begin with.
If your going to drop 12 tonics for a pair twins, that by itself is what makes it actually rare. Not the defending teams. I can acknowledge that. And while the two reflects might send 2 damages from the same ailment. They are still taking up another slot. I can acknowledge that too. Elradir doesn’t stack. Elradir’s do!
But who cares is the new argument?
Actually, I opened with that! Nobody.
My point is taken well. Thanks @Tidyup
I can work with that and move along
It makes me think if El is really sending back an ailment or not. I actually think it’s an offensive buff instead of an ailment.
And El is not the first hero to do this type of damage stacking. Gullinbursti and russula have these types of attacking buffs as well. So if you’re saying El broke the rules, then the same goes to gullin and russ
He isn’t. He just reflects the damage as long as he has an ailment that does DoT. The reason why you aren’t ever going to see a nerf is that you aren’t going to see him on the defense, so no one is going to complain about his ubiquity. While not useless on the defense, you simple dispel his reflect and he will retain the DoT status, causing him to take damage.