Hi. So I’ve been posting on the forums lately a little too much ha. I’ve hence decided to consolidate all of my previous (and future) ideas into one topic. I’ve cleaned them up and divided into categories for easier browsing. I don’t know why I’m doing this, but hey, any fun is good fun, right? So let’s go.
#cough#theoffertoworkforgemsstillstandssg#cough#
So far on the list:
- Elemental Gauntlets
- Quests Diversified
- Achievements & Titles
- Loyalty Rewards & Incentives
- Hype/Fluff Ideas
- Quality of Life Changes [one of the posts below]
- Active Hero Late Skill Leveling [one of the posts below]
- Treasure Hunt [one of the posts below]
I may extend some categories in the future if I won’t be able to help myself lol. Feel free to comment.
1. ELEMENTAL GAUNTLETS
Here’s how I see it – the longer this game will be alive the more it will need some things for people to do. Not everyone is an Angel of Patience and a Lord of Grind. Once the story mode is finished there’s nothing to do in the game aside of waiting for the Challenge Events (good that they exist now), hit a titan for 8 minutes a day and perhaps fill the wanted chests.
How about introducing a concept of Elemental Gauntlets for players to participate in?
How would this look like:
- Five gauntlets, one for each element
- Each gauntlet has 5 tiers of difficulty, 10 stages in each
- You cannot use battle items to beat a gauntlet
- It doesn’t cost movement points to enter the gauntlet
- If you die at any point in the gauntlet you have to redo it from the start; yes, all tiers, it’s supposed to be a challenge, exercise in persistence, and something for players to do when they’re out of the regular stuff to do, it’s not meant to be completed fast or in one sitting
- The rewards for completing the gauntlet are purely cosmetic [a tiered portrait for instance, getting swaggier for each completed tier]; it’s not meant to be something that feels compulsory, but a mix between a time-killer, a training mode, and a challenge
- Each gauntlet features enemies of the given element only; if someone wants to be stubborn let them build a team made entirely of the opposite color
I think that introducing something like this wouldn’t be a difficult thing to implement, but could allow players to stick around the game for longer and give them another goal. It would also satisfy the requests for training modes or an ability to play for longer times without remotely touching the game’s economy or balance.
2. VARIOUS QUEST POSSIBILITIES FOR MORE DIVERSITY
Dragon’s Might [face dragon bosses]
• 1 axe attack
• 1 dragon banner
• 1 dragon attack
Field of Remedy [battle spiders]
• 5 healing potions
• 5 antidotes
• 2 super antidotes
Mage’s Well [face off against wizards]
• 3 minor mana potions
• 3 mana potions
• 1 super mana potion
Warrior’s Respite [face off against brigands]
• 3 minor health potions
• 3 health potions
• 1 super health potion
Lord’s Outpost [warriors await the battle]
• 2 turtle banners
• 2 bear banners
• 1 dragon banner
Miracle Vault [difficult quest for high-end teams]
• 1 revive scroll
• 1 tornado
• 1 time stop
• 1 miracle scroll
Barbarian’s Hideout [from rabble to mighty rabble]
• 2 arrow attack
• 2 axe attack
• 2 bomb attack
• 1 dragon attack
Trainer’s Outpost [face off waves of 5 enemies each]
• 15k food
• 10 practice swords
• 10 adventurers kits
• 2 silver tokens
Purse of Wonders [easy-reasonable-difficult]
• 1 silver token
• 1 troop token
• 1 golden token
Spring of Life [beat watery enemies to beat more enemies later]
• 1 world energy flask
• 1 raid flask
• 1 alliance flask
ACHIEVEMENTS
Miracle of fun, miracle of longevity. Went into why I think Achievements are so great in the other topic. So straight to the point.
Miscellaneous Achievements
• [Did you expect loot or something?] Shoot down the dragon flying over your hamlet
• [Dinnertime NOW] Shoot down the ducks flying over your hamlet in X seconds (idk how long it takes if someone puts their heart to it)
• [Your Majesty] Make a person wave at you in your hamlet
• [Rainbow Tastes Sweet] Open 1 of each elemental chest
• [Perfect Attendance] Log in every day for a whole year
• [Do You Believe in Magic?] Open all 3 wanted chests in 5 minute timeframe
• [Did You Even have to Click Things?] Have a 15+ combo on a board
• [Not Special at All] Accumulate 1000 Common Herbs
• [It’s Okay, I’ll Wait] Accumulate 10k gems and keep them over 10k for a month
Building Achievements
• [No Surprises Please] Have over 1 million food and 1 million iron in storages
• [Could it be?] Upgrade Stronghold to level 20
• [Long Way Home] Upgrade Training Camp to level 20
• [Free to Play… hahaha] Finish researching the Legendary Training
• [Not. A second. Longer.] Spend 1 gem to finish the completion of a building
• [Come at Me Bro] Fully upgrade your watch tower
Hero Achievements
• [The Bane in our Cards] Roll 10 Banes from the summons
• [For the Little Man] Level up fully 5 one star heroes
• [Not the Sharpest Crayon in the Box] Ascend and level up fully a two star or better hero without getting one skill upgrade aside of the obligatory ascension ones
• [Discount Buffet] Summon 100 heroes through the Daily Summon
• [Now Go Shave Your Beard] Acquire 6 of the final ascension items <rings, tonics, etc>
• [Feeding Time] Have all hero slots filled
• [Barbequeue] Have 300 heroes queued in one of your training camps
• [Deal With It] Acquire Every 3* + hero in the game
Raid Achievements
• [Kill it with Fire] Win a raid using only Red heroes
• [On the Rocks] Win a raid using only Blue heroes
• [Naturally] Win a raid using only Green heroes
• [Shoulda Brought Your Sunglasses] Win a raid using only Yellow heroes
• [Dark Side has them Cookies] Win a raid using only Purple heroes
• [Oh Baby!] Win a raid vs an opponent with 300 or more team power more than you
• [Hey There Kitty] Attack 10 players with 200+ team power less than you
• [Made Out Like a Bandit] Pilfer over 50k ham from a raid
• [Gonna Need More Carts] Pilfer over 50k iron from a raid
• [Last Man Standing] Win a raid with 1 hero remaining
• [Easy Peasy] Win a raid with no hero over 100 hp
• [Next!] Win a raid with not casualties
• [Big Leagues] Defeat an opponent with 2200+ cups
• [The Phone Thrower] Lose to an opponent with 300 team power less than you
Story, Quest & Challenge Mode Achievements
• [Attack of the Clones] Win the boss battle in any province using only 5 copies of the same hero
• [What if there Was a Secret?] Complete every stage of a challenge event on all difficulties
• [Wrap Me In Ice Now] Complete the Fire Quest
• [I Need a Warm Bath] Complete the Frostmarch Quest
• [Rawr] Complete the Nature Quest
• [Ooo! Shiny!] Complete the Holy Quest
• [I Need a Bath] Complete the Morlovia Quest
• [Log? Bah. I Know ‘Em By Heart] Complete 500 Quests
• [Dragon Interrupted] Complete the Story Mode
Alliance Achievements
• [Been There, Done That, And That Too] Kill every type of titan
• [Miiine!!!] Deal the finishing blow on the titan
• [I Landlord] Create an alliance
• [You What, Son?] Attack a titan with 5 heroes of its opposite color
• [There is No Other Cheek] Die in a titan battle in under 5 turns
• [The Neverending Story] Defeat 100 titans
• [King of the Mountain] Take #1 spot in an Alliance you’ve been in for at least 1 month
• [From Zero to Hero] Defeat one titan from 1 to 7 stars
• [And Beyond the Horizon… Mysteries] Defeat a 10* titan
TITLES
Probably the easiest cosmetic reward to make. Bragging rights remain the same.
• The Experienced (finish the story mode)
• The Completionist (finish the story mode AND complete one full challenge mode on all difficulty levels)
• The Hungry (acquire 3 upgrades to the hero slots amounts)
• The Perfectionist (have 10 or more heroes and every present hero must be fully ascended and leveled up)
• The Old (raise Stronghold at level 20)
• The General (have 5 fully upgraded troops)
• The Leader (be a leader of your created alliance)
• The Grinder (complete 1 level one hundred times)
• The Lord of Grind (complete 1 level one thousand times)
• The Impatient (use gems to skip building time on 20 buildings)
• The Mercenary (become a member of 20 alliances)
• The Loyal (stay in one alliance for 3 months)
• The Architect (raise all buildings to level 10)
• The Trainer (produce 100 heroes)
• The Ham Monger (produce an absurd amount of ham)
• The Iron Man (produce an absurd amount of iron)
• The Hamster (fully upgrade all storage buildings)
• The Smith (craft an absurd amount of battle items)
• The Landlord (fully upgrade all houses)
• The Raider (pilfer an absurd amount of resources)
• The Bait Master (fully upgrade your watch tower)
• The Powerful (build a team of over 3000 power)
• The Titan Hunter (kill 100 titans)
• The Vanquisher (defeat a 10* titan)
• The Alchemist (brew 1000 potions)
• The Explorer (acquire 10 compasses)
• The Hero (complete 500 quests)
For the PVP aficionados:
• Greenhorn (achieve 500 trophies)
• Scrappy (achieve 1000 trophies)
• The Bandit (achieve 1500 trophies)
• Warlord (achieve 2000 trophies)
• The Legend (achieve 2500 trophies)
For the dedicated:
• The Flame Binder (have 5 fully ascended 4* or better red heroes)
• The Frost Baron (have 5 fully ascended 4* or better blue heroes)
• The Wild Spirit (have 5 fully ascended 4* or better green heroes)
• The Light Bringer (have 5 fully ascended 4* or better yellow heroes)
• The Cookie Monster [jk], the Shadow Weaver (have 5 fully ascended 4* or better purple heroes)
• The Prepared (have 5 of 3*, 4*, 5* heroes)
• The Free (fully upgrade every building in the game)
For the hardcore:
• Master of Souls (have every 4* & 5* hero in the game [aside of limited availability heroes])
• The Invoker (have all 12 heroes of the month)
LOYALTY REWARDS & INCENTIVES
There are plenty of games around. These could let the players feel they have something to come to this specific one for. And something to make them less likely to forget it and drift away.
For players above level 10 and above:
These guys are just starting out, it wouldn’t hurt to give them a little something to boost their progress.
- Golden token for logging every day for a month
- Troop token for logging every day for a month
For players level 20 and above:
These players have been with the game for a while now. They don’t level that often anymore. A small portable boost for a boring evening wouldn’t hurt.
- Golden token for logging every day for a month
- Troop token for logging every day for a month
- World energy flask at the start of the month
- Raid energy flask at the start of the month
For players above level 30 and above:
These are the most dedicated players who have played the game for quite the while and pretty actively. The rare ascension item could give them a ray of home and make them less likely to become frustrated and quit. One every thirty days will not mess up the game’s balance, but might help the poor folk’s sanity.
- Golden token for logging every day for a month
- Troop token for logging every day for a month
- World energy flask at the start of the month
- Raid energy flask at the start of the month
- Alliance energy flask at the start of the month
- 50 gems at the start of the month
- 1 rare ascension item at the start of the month
CHALLENGE EVENTS HYPE
Challenge events are great and very needed for the game. What they could benefit from would be some hype building before they come. What about using the message system present in the game to send the players “missives” about the upcoming threat? Short messages, one per day, something to build up some hype, disclose a tiny bit of lore about whatever is coming, and get the players guessing what will come and become excited about what’s coming.
TINY CHARACTER DESCRIPTIONS
Maybe this is my experience with RPGs talking, but one thing I really miss in this game is just a tiny description for each character. Like, literally two-three sentences and one sentence describing the skill they have.
It could be done by adding a small icon on the card that upon pressing reveals something like, idk, say…
Vivica is the in-house dragon keeper, she always travels in the company of her dragon Foozie Poozie.
Omniheal: Vivica envelops the entire team in a beam of shiny light healing them and creating a protective shell around them.
It just feels like it could let the players… like their characters more. Or write more fanfiction about them haha It’s a random suggestion, I know. It just feels like it could be a cute touch.
Visual representation of example cosmetic rewards, Stronghold version:
https://forum.smallgiantgames.com/uploads/short-url/ekv8q1mmC6QzCRHTjeq1ABX6uqn.jpg
https://forum.smallgiantgames.com/uploads/short-url/eJfFRYHsuITBqvDsMyCsv2FVTks.jpg