Well I know that some have read that in particular I am not very satisfied with the function of the hero but also thanks to comments from batallando con ragnar.
I have managed to find and check errors in the operation of the hero.
I understand that some things are one way and in the file they are explained in another (which I do not agree)
Now what I am going to show is all that are errors and also what would be good to fix the hero, and other things
mistake number one
when one activates a hero that gives the team Immune To New Negative Status Effects. before it is affected by elizabth’s terms. manages to block the reduction of mana that demons generate. demons are now supposed to generate mana reduction each turn. So when the immunity ends the hero should be affected by the reduction of mana, however this does not happen
after the immunity effect passes
maybe it’s not that important
but notice that Malice does not show the image of being affected by the demons after elizabth activated her special power, however in the token it does show it
thanks to FraVit93 and freetgy for taking the time to explain me and help understand the mana charge
A fast mana hero, let’s say grazul, has a mana charge of 6.5 and is activated with 7 tokens and can be activated with 6 tokens if we give it a mana charge increase of 9% now according to I calculate them and I hope I don’t miss them when affected For the demons to be able to activate with 6 tokens it should have a mana charge increase of 11.24% which would be 12%.
This I could not be able to verify and I would be grateful if someone could confirm if it is so since I still have doubts about the effect of reducing the mana of the demons
Improved Hero Token Quality
I understand that the -24% generation of demons is not added for each demon invoked so that it is not unfair but the token suggests otherwise.
We can increase the mana load of some heroes by up to 57% and have a good chance of eliminating demons, either by healing the hero or by displacing it.
So increasing the mana load by 57% is unfair
being that we can only reduce -24 obtaining it
Being a little more fair, it could have a greater range of increase in the decrease of mana since the vast majority of high level players have troops at level 29 which already gives an extra 15% of mana charge + 2 or 4% extra for Talent network and maybe some combination of heroes like mica that can contribute an extra 33% of mana charge during 5 turns. not counting the pro costume bonus or family bonus.
Having all these options to counteract a low mana reduction would not be bad in fact it would be great to have a hero who has a greater mana reduction since we are talking about a single hero versus many options with all the heroes to obtain more than 24% increased mana charge
That the demons reduce a greater percentage of mana I do not see it so unfair.
- Maybe you should modify the value of the reduction so that it is a 15% reduction with each demons and when joining 3 demons add -45% reduction or maybe less.
- Another option is that with the first demons it is -24 with the second demons it is -30 (let’s say) and with the third - 35 or 40.
But if they are not going to take any of these two suggestions, at least you could modify the explanation of the letter for something closer to reality and power operation.
since what is read and understood is that each demon reduces -24 when this is not the case
If we compare the mana reduction of the minons of elibeth with those of the lady of the lake there is a clear disadvantage that is already raised one could face a titan with lady of the lake activate 2 times with their power positions and we would already have -100% reduction from mana to this we could add another hero that empowers the minions so this could also be done in other parts of the game and of course there is a big difference between elizabth and lady of the lake the mana charge that would give a balance between the activation difference and hero’s powers but this by means of a mana charge boost would be shortened.
so therefore afraid of giving a high reduction value to elizatbh’s demons.
The heroine presents a great power a great new difficulty. why self-sabotage her by making her become a mediocre hero due to her actual functionality.
and I’m not counting that the demons are displaced by the minons which is something I should take out for the hero to work as it should