I did some math on how many gems I would pay as f2p for a monster lure.
During AR I would say I use roughly 20 flasks and get roughly 200 coins each run. So each flask gets me 10 coins via maybe 1-3 seadragons. Let’s say 2 on average.
A lure would increase bats by 1000%. I wonder if that’s actually 1000% increase or a 10x increase (which would only be 900% increase).
Increase | Bats |
---|---|
Normal | 2 |
100% | 4 |
200% | 6 |
300% | 8 |
400% | 10 |
500% | 12 |
600% | 14 |
700% | 16 |
800% | 18 |
900% | 20 |
1000% | 22 |
So rather than one flask giving me 2 seadragons and maybe 10 coins, I now would get 22. If one flasks is worth 10 coins to me, that means a lure for one flask is now worth over 100 coins. Since it costs 300 gems to get a single hero pull, it could essentially be worth paying upwards of 300 gems for the lure as I can replace that gem cost with a pull. Add in multiple days of use and it could be worth more gems.
This all assumes we could use gems to purchase which may not be likely.