Youâll need to utilize a dragon.
No, it is not typo.
Even surviving wave 1 was not easy for me on the last stage.
The monsters can deal 700-800 slash damage.
Thanks. Great, so you need Legendary Troops for a Quest that gives (in this iteration) Legendary Troop Coins. Nice olâ big Catch 22 here.
And you can bring 1 battle items from those where you could bring 5.
2 from those you bring 10.
Timestop will not work on boss stage. Mindless attack will not work.
Regular defense down does not work.
Monsters / bosses could not be damaged for 2 turns after they fire their skill.
So it is extremly hard.
Does Buff Blocker stop the Shielded status? I assume not, considering it does not work on Suspicious Chests and Underwild bats âŠ
âThrilledâ that 99% of heroes are useless in this quest âŠ
At lest theyâre susceptible to Wither I hope. Now to have some Wither hero âŠ
I think Iâll ascend Firmin Richard and use him with Darkfeather to get stats high as fast as possible.
This quest is extremely hard.
Why is suggested TP for last lvl 8,5k?!
And whole this event give only 2 alphas!
Nope
Wither does appear, but it doesnât decrease anything.
It may be a bug only in this beta, but I saw this
Went fine with my top team, which reaches 7355TP with the maxed 3* dragon and five maxed 5* troops (not all of the right class though) and without a single battle item. But the quest will certainly be hard for most of the player base. Hulda Câs minions make wonders when it comes to survivability. But as for many other places when things are difficult, remember to play your board smart, ghost tiles, and have some sort of extra HP with boost and/or (beefy) minions, and be patient!
Iâve noticed that the stage 3 loots are better than stage 4. Perhaps itâs designed as it.
I suggest
1 the stage 5 of elemental quests may also awarded with 1no. 4* elemental ascension material.
2 the tome quest may also included with green book and white book.
3 Iâm not sure if most player prefer more loots tickets or the slots, i myself prefer more loots tickets and 1 slots is enough to me. However some players may have different thinking that they would prefer more slots. Anyway, Iâm ok with that as well.
Last, hopefully these quests shall be launched asap
Btw, is the quest launched weekly?
Btw are those trainer hero treasure quests a joke? Hardest quest in the game giving such meh rewards⊠If thatâs the case I wonât bother with those iterations unless Iâll have energy to burn and will be lazy to just grind S1:8-7.
Fwiw, you can use Guardian Chameleon to dispel their invulnerability, but you may want to use those turns when theyâre in chest form to heal, buff, regather your mana etc.
The bonus to using Chameleon is it stops them doing the burn dot, they use their regular special attack instead.
The downside is one of your five party spots is taken by a non-damaging, non-healing niche buffer who has dated stats.
Hmm since quest limits hero usage only once per attempt then this wont get autowin with tickets.
Anyway ppl with beta access try Lepiota if she can ghostform the enemies or they are too ââeliteââ?
This limitation is now removed in the most recent Beta.
As far as I recall this passive block Lepiotaâs Ghost form too.
Beta testing has ended yesterday, but if this quest will arrive back this week or later, then I will try it.
Well canât wait to test this challenge with my F2P roster i have few ideas how to approach will post em in the master later if there is struggle.
The difficulty is very hard, but it is might be reduced a bit, as I could beat the last stage in Beta for the Legendary Troop version.
The Feature families are changed for that version.
Today the Ice Trainer hero version arrived, which has some reward updates too.
The information has been put to the OP.
I was so excited about this Treasury Quest and now i am deeply disappointed.
-
Huge amount of required WE.
-
Apart from the AA and Legendary Troop coins variations, the rest (Trainer versions) are total crap rewarded.
Like who wants to waste 97 WE for a few trainers, which are daily farmable anyway? You get one 4* Ascension mat at current form of loot from Trainer versions. Why not put 5* Aethers of color in Trainer variations? Rotation is bloody 5 months for different Omega Quests and we still donât get enough for a single LB!!!
Also, i love the idea of extra AA source of loot (AA variation of Treasury) but why so stingy with mats? Just 2 when the rotation would probably be again months until comes back? It has been more than 1.5 years since LB and unless you buy those mats, you canât farm enough to improve rosterâŠwhy so stingy SGâŠWhy?
13 variations 1/month i assume gonna take a while, but only some are worthy of doing, minus the trainers
Also for some of us weaklings continue with gems might be good as the reward will be good for example roster expansions tome of limit breaks.
âhigh-value loot rewardsâ
May be i am wrong but the listed items are not high value rewards.
At least when they create a âchallengingâ event, then they should give us (for completing) sg really usable.
For example:
- Tome of Tactics (guaranteed)
- Golden emblem
- Damascus Blade
- Seasonal tokens
- Tome of Experience
- Tome of Ascension
If we talk about valuable itemsâŠ
@birksg 's charts contains this variation.