One thing that has become more vivid is after the purchase by zynga which was around the time emblems arrived things have moved to more sales. I literally told my old Alliamce that emblems marked a demarcation line in the game. Didn’t see this coming but I was right.
My friend plays a different game different type, it’s a cafe recipe building game. You get an occasional ad for stuff but you can play that as f2p and enjoy it and get EVERYTHING that others get with no money. Its odd to play without 6 pop ups and icons on home screen to buy buy buy.
As a player from way back you bought a game and played it. I moved along where you got 1 control instead of 2 then had to also pay for yearly acess to online games. That was ok as they provided a space for players to meet and also gave 2 free games a month so you really got more than you paid for(xbox live btw). But now games hide maps behind dlc content and worse they keep better guns behind Pay walls.
Not better looking guns but better functions.
Some games offer total f2p and you pay for skins and other features but you can compete with top players even as a free player, fortnite, Apex legends, etc.
Without the large f2p base that might go to player’s that pay things will die. I like many played free to start and spent after months of getting hooked. Some spend more than others.
This looks like a total division though. Emblems were the start. Now they’re sold too leading paying players to have better heroes faster. Fine. But the way we get STARVED for mats is insane as the biggest complaint other than lack of 5* access from all player levels.
Its good though that p2p defend the c,f2p knowing we play along with you. I finish all events trials and fight wars. Not top 10 or even 100 yet though im finally placing above just completing and today that’s fine as I worked for it. I won’t ever win a free event hero at the no. 1 spot but I can slowly get better. But time and again sg seems to be cutting off the large base that might become paying players with things like this.
I would rather have thousands of happy players that spend a little on a constant basis vs a very few that drop a bunch once a month for a new hero. I mean there’s a limit to the new heroes. You can only play 5 at once. This hotm is a combo of a few others. New stuff goes to pay only not pay gets first then free can grind for it. No it’s pay and get while others use the same maps and events and heroes. Wars were great. But every step forward they take 3 back. There are many other games and if you alienate new players who see they have to pay to play you will eventually lose the whales too who have nobody to play with and get tired of paying for an old game. This could be a new magic or wow type game if they play right but it seems like they’re going for the fast cash ignoring the long game.
So pay for vip, pay for valor. Just let us trade and build the hero academy like we want and people will stay and play happy instead of grinding hoping you get the next update right. You have a gem sg, polish it to a diamond.