🧪 Early information on the November 2021 HOTM -- Balbar

Balbar will become a very disappointing hero when a hero put into sleep by him is stilled allowed to evade or dodge. Use your common sense. No such living sentient thing can voluntarily move itself to evade/dodge an incoming hit under sleep. SG’s plan is just to release a HoTM that seemingly has a nice mechanism, competitive, good, to give you an illusion that it is worth having, but then upon release you will realise just how average, weak, low-key, inferior, unsatisfying, uncompetitive that hero is, then realise that you have wasted money on spending to get them. Just see the pattern they have done to the recent previous HoTMs: Malicna, Yang Mai, Eraldir, Russell. Those were so much anticipated before release but then after, see how underwhelming they are. Some people have also spent their hard-earned 4* mats on those, only for them to be nerfed shortly after. Balbar will become like one of those.

Congrats on another win for SG and another lost to the player base for such a nonsensical, preposterous, anti-common sense, and bullsh*t-ing “dodging in sleep” thing. Thank you all for such a big achievement for the better balance and common sense for the game! Keep sending them more money for chasing HoTMs and receive the well-worth disenchantment, dissatisfaction, and disillusion in return, as it has ever been being since.

Hiding in shadow makes one’s hit harder to hit not because the target dodges the hit, but because it’s more difficult for the attacker to hit the target, so it’s a miss, not dodging. But the game treats that as dodging, which contradicts to your argument. If you want the hit to miss the target while the target is hiding in shadow but is put to sleep, then Margaret’s skill description should be: “the caster and nearby allies hide in shadow, which makes special skills hitting them have a chance to miss”, NOT the current description “the caster and nearby allies have a chance to dodge special skills”. The “hiding in shadow” mechanism is a viable thing, because SG has already done that to Russula, or in some extent, to Morris as well. You can either accept that the target cannot dodge under Magaret’s buff while being sleep, or change Magaret’s skill decription, you cannot go both way. The same mechanism is explained to CLittle John.

Do not buy into such nonsense. Use your common sense. Even though their classes can be magic, do you think they dodge by moving their feet by using their feet muscles and agility, or using magic to move their feet? Ninjas are very well-known for their agility and nimbleness, not by casting magic. Some fact check for you Ninja - Wikipedia. There are only very few references about them using magic, and those are even outnumbered by references about them doing just normal physical stuffs. There is no such mention about them using “magic to dodge” either. There is a reference about their ability to “split into multiple bodies”, but that would cause an attacker to miss them for hitting an image of them not their real body, not because they dodge the hit. If that is the case, then just return to Magaret’s “hiding in shadow” mechanism above. Even if that mechanism is applied, how can you “split into multiple bodies” while being asleep to begin with? How can you even do such a complex technique while sleeping, when all you can do while sleeping is snoring and breathing?

Not plausible. What kind of magic that can make foxes dodging if not by moving their feet by moving their feet muscles and distracting the attacker by moving their many tails by moving their tail muscles? If you cannot fully explain something, do not buy into it. Some fact check for you Fox spirit - Wikipedia. Even though there is a reference about nine-tailed foxes being able to “use magic to shapeshift themselves to disguise as beautiful women to trick people”, there is no such reference about them using magic to dodge either. Even when they have used magic to shapeshift into beautiful women, beautiful women still cannot dodge while being put into sleep either. Prove me otherwise.

I know discussing about Raffael, Marie-Theres would be off-topic for now but I will prove they are not magic, just to show you magic heroes are not abundant in the game as you think

  1. Raffaele: it is very difficult to discuss about him because he has no real-life counterpart to find reference about who he might be and what he could do, so the best thing that can be done is from pure observation about his appearance, his skill’s name and description, and that might be subjected to subjectivity. His skill’s name: ice treatment, does healing. It looks like it’s reasonable to see him as a medic, you know when there are severe injuries from a collusion between footballers in a football match, a medic team will arrive and spray a frozen, icy mist on the injuries of the players, because cold temperature has been proven to reduce pain from injuries, therefore aiding the healing of the injuries, at least in first-aid context. So there doesn’t need to be anything magic about him, just a medic doing his healing stuff. Then why is he a monk and blue? looking at his card’s background it looks like he lives in a frigid area, a monk like him practices exercises regularly in cold climate in order to keep his physical resilience, therefore explaining his ability to resist negative effect, particularly his passive ability helping him to resist attack reduction because from constant exercising under frigid condition he has developed the immunity to coldness which can lower your strength to deliver damage.
  2. Marie-Theres. She’s a zombie, so this is her real-life reference Zombie - Wikipedia. Here I quote:

The term (zombie) comes from Haitian folklore, in which a zombie is a dead body reanimated through various methods, most commonly magic like voodoo. Modern media depictions of the reanimation of the dead often do not involve magic but rather science fictional methods such as carriers, radiation, mental diseases, vectors, pathogens, parasites, scientific accidents, etc.

Most people know zombie from modern media, not from Haitian folklore, so it’s understandable that SG decided not to give her one of the 4 “magical classes”. Also, being a monk means she practices exercises daily to improve her endurance and physical resilience, but because she’s a zombie, not a human so her physical endurance and resilience are not manifested as usual as human but as her ability to revive after dead, because that’s just what a zombie is and what a zombie can do: undead, reviving. That may seem supernatural or magical to human but to zombies, that’s just natural and normal because that, by nature, is what they can naturally do. That may sound bizarre and inconsequential but humans are different from zombies so that may be unnatural to us but just a mundane thing to them. And I’m not a zombie specialist, I just think not all zombies are magic and reviving is just their normal thing, doesn’t take a magic for them to be able to revive after dead.

My bottom line: stop using the “magic” narration, start using “common sense” instead.

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LOL at this “magic hero” debate. WTF are you guys arguing about? I GUARANTEE YOU that SG does not put a quarter of the thought into this that you two are. They just said hey we need 4 classes we deem magic for this tower event. Bang, bang, bang, bang. Good? Great.

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Doesn’t that means the game contradict their own skill name? It is hiding, not dodging but they treat it as dodge. This is not the first time SG is inconsistent.

How is dispel able to remove the shadow? Because that is not a normal shadow. This is a fantasy game, most of the skill or buff are magical and doesn’t make sense in real world.

If you keep using real-world logic, you won’t be able to accept thag Balbar’s sleep ailment won’t remove the dodge.

So now you also do not but to SG nonsense that the magical class is? Magical class are flawed to begin with. Some heroes who deserve to be magical got left behind while some who do not deserve got included.

Do you think the family bonus make sense? How come more ninja means more agility? The space will get cramped and will be harder to dodge.

How come she can make her allies dodge even after she die if not by magical buff?

If you keep avoiding to explain that, then just stop talking.

SG said he is a channeler. Channeler is magic user. Period.

SG said she is a Voodoo Queen. Voodoo is magic. Period.

If you want common sense, don’t play fantasy games.

It is the buff that made the dodge, not their consciousness. That is why sleep from Balbar won’t prevent them from dodging.

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In short @HughMickey1492 cannot understand that Balbar’s sleep ailment do not prevent heroes from dodging. I said it over and over that the dodge is caused by the buff. I said the buff is similar to magical effect but then @HughMickey1492 start arguing that they can’t use magic as SG do not put them in MT magic class.

Above argument is clearly going nowhere for days already. The game can do whatever it wants to its mechanics. (Like how they complete destroyed their double formations). If a splash hitter can no longer target all 5 heroes in a double formation, I don’t see why a sleeping enemy shouldn’t dodge while asleep

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I understand. Sometimes I too argue passionately about nonsense in this forum. Even when the whole world is against me.

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Yes, logically you’re not wrong. But this is still a game and every piece of logic derives from the card text. You’re putting in way too much of your own logic into this. That ironically becomes the illogical argument here.
Unless it states along the lines like this.

  • the sleeping hero cannot dodge special skills

Then the enemy cannot dodge while asleep. Which is also btw a great idea to think about, where any skill can’t miss. Shame SG didn’t think of this. Balbar could be a legit counter to not only c kad, but also to the new hanitra

And also, do not misuse the term ‘common sense’. It is very irritating

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You are correct. He actually said that too but for different things. When I and @Jyzzy revealed that it also apply to this case, which means SG can decide that the buff can make dodge during sleep, it was always ignored:

Nb: Even if SG change their minds about it, it is up to them, I don’t argue about retaining current state, I just offer possible explanation (based on fantasy theme which does not always adhere to common sense) if SG decide to keep the current state.

Very long thread this.

So… Rogue enemy asleep, can he dodge special skill or not ?

Asking just in case I do have enough tokens In Nov and I miraculously get him.

Cos if a Rogue enemy can be asleep and still dodge cos of the Rogue talent, then I take it…, better not to whack that sleeping Rogue enemy then, even if it’s 50% more damage, unless I am sending Russell in … (still no Russell :((( )

I stopped applying RL logic to this game some time ago. Lol

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That is the first though I had … … … meh!! for me

Maybe the “Sleep” Ailments
Supposed to be that the Sleep Hero won’t be able to get any Buff also Ailments until they are hit by tiles or Special or getting Cleanse.
That might be interesting.

Interesting special, but were the devs high when they drew this one up? Could they not just keep it simple like “Damage to target. Target gets defense down. Target’s mana is decreased to 0. All allies receive a taco.”

I thought it was just me. Players really got nuts. Lol.

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Is anyone able to explain what counts as wake-up damage -Is it any tile / any Special damage? So Morel’s Special would wake the victim up? Or is it just tile damage?
Thanks!

Any damage what is not a Fiend or Minion hit awake the opponent.
So an off colour tile which deals 1 damage is a hit too, which wakes the opponent.

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So what exactly is the strategy in having Balbar on your team? Fire his special, then fire any hard hitter on the sleeping enemy so the damage is amplified by 60%?

He could also be useful if an enemy is close to firing their special.

Hey PlayForFun,

How do you like him? Or how you feel about him compared with Zocc? I know some love Zocc but I really can’t, I still take Hansel over Zocc every day even in rush war/5* rush Tourney. Would love to hear your opinion and thank you for all the work you did for the community!

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This hero puts an opponent to asleep indefinitely, but it accidentally can be woken up quickly if some tiles cascade, and the additional 60% damage is added to the tile first hits the opponent.

So maybe the best usage of him if you put an opponent asleep when a Sniper is charged and immediately fire a target the sleeping opponent with the Sniper. This assures maximizalzed damage to the opponent.

He can be useful if an opponent is almost charged, who can kill your heroes (Eg: Alfrike), and you can disarm the hero for a while, but as I mentioned the opponent can easily woken up.
So for this purpose I would use Zocc or Hansel as they guarantee that the opponent will not fire you for few turns no matter what happens (other than a cleanser hero activates).

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The special seems interesting. However, at 300% damage, he seems just as “not a sniper” as Malosi is.

My Malosi with 20 talent grid, hits like a 4* hero, sometimes can’t even kill a 3* +20 talent hero. Which is lame. However, Malosi is very fast which makes me charge him in 6 tiles / 3 ghost and helped me big time against sooo many buffs / DOT / ailments.

But this hero…average? Naaah, the speed is a no-no.

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If it’s a dead tile that deals 1 damage. Does it do 60% of 1 damage (rounded up) to do 2 damage?

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