I’m in beta and can confirm from there, but more than that this is a standard, albeit counterintuitive, game mechanic that holds true for all specials. Atk% or special atk% modifiers do not add flat damage, they add to the special% before the equation.
She basically is a Drake hit at a slower mana speed that adds a negligible amount of damage to nearby heroes’ specials, and trades the blind for a cleanse.
This is honestly not just counterintuitive, it’s straight up misleading.
When you buff your heroes’ attack, it actually shows their attack stat increased by that value (e.g. 1000+420 for a total of 1420 with a 42% buff). So when this happens, special damage disregards the actual attack stat of the character, and instead applies some convoluted formula involving the special % modifier, the base attack of the hero, and the buff percentage?
I would really like SGG staff to comment on this if it’s right. Seems like a bug if so.
On a relevant on-topic note, if Glenda’s buff works the same way, that means she’s only adding something to…uh…Tudan? Best case, Neith? This is weird.
The attack stat listed is used to calculate tile damage. I agree that it is misleading, but it is part of why the atk buff stat is shown separately when a buff is applied. If the attack buff were part of the same calculation. If it were not calculated separately and the shown total atk stat were used, attack buffs would be pretty overpowered. A hero like Boldtusk fired before a Joon would increase his damage from ~650 to ~1150 due to the way the formula works.