Came back to this thread to see if there were any updates or improvements regarding the stonking amounts of Raid Energy this will consume but alas, Finland is on summer holiday.
Love the idea of a PvP arena. This is absolutely too much raid energy. 20 raids per day using a special energy for the event like Raid Tournaments makes sense in that you can choose to use it or not. Using regular raid energy is not proper and a terrible idea.
Once this goes into live game, then the Featured families can be different, and who know whether Staff has adjusted the percentages or not, but anyway it will be a big improvement for the features heroes especially if they are from the featured class.
I assume the 25% is calculated on the current active players instead of initial ones, that way you won’t have a risk of having too few players at the last round.
Lowering raids from 20 to 10 is a step on the right direction, but it still needs to be on a different energy rather than the normal raid energy. Some challenges are very specific on their requirements like using rare heroes or specific classes.
This event is quite similar to something i have proposed almost a year ago.
My idea was to make it even more like a cup. With people being paired daily. Setting up 6 defenses. Kinda like a war of 1 vs 1. The winner going to the next round. Basically you start with 1 mil players and theh get halved every day. In 25 days you would have a final.
They chose to do it a bit more diluted, but its quite similar in the idea of kicking out the bottom 25%.
I dislike that 40% thing though. Its a source of unnecessary imbalance in the battles that cater to the very rooster-deep players. Those players dont need a helping hand lol.
An easy solution for the energy problem wouldbe to have some of the first fights cost 0 energy and then increase to 1. For example, the first 5 fights could be free, and the following 5 fights cost 1 energy each. This would incentivise partitipaction, since you lose nothing by trying some fights.
40% bonus for heroes that more than likely got huge bonuses during the “big (un)balanced update”. So let’s just call it what it is. p2w and cannon fodder. Hate to be the cynic in this, but e$p has a track record…
This sounds really fun to me, but I would really recommend SGG to lower the number of attacks per day from 10 to 5 (which would also probably remove the energy concerns some have). Then it would require a similar time effort as for raid tournaments. We have many alliiance members complaining over that the game takes way too much time now if you want to keep up with it, and several have already left the game entirely for this exact reason. So please keep this new event reasonably time-consuming!
Another personal opinion: I would also much prefer 5 battle days (Mon - Fri), and 2 cooldown days (Sat - Sun), as I’d rather do so many other things than playing a mobile game on weekends.
Might be fun except for the +30% family stats bonus. Make it 10% and it’s fine. 30% will take the HP of some heroes up to 3k-ish levels at the start of a battle, making a simple 40% heal restore up to 1200 hp… that’s a lot. Not to even mention the effect some LB2 bonuses will add for the first 6 turns. As always p2w players able to put up teams acording to the family boost will get an un-needed and un-asked for advantage, while those unable to comply, which already have a smaller hero pool to chose from, will start with a 30% handicap… pure E&P style. In a Tyson vs average no name guy fight, Tyson gets boosted for 30%…