With his passive the slow speed is OK. He will never be a defensive hero, but with current change he is viable as attacker agains buff-heavy teams, passive can charge him faster than even fast heroes.
For me and my roster⊠He still seems like soul exchange fodder.
For me probably too⊠I think Devana will in these circumstances still work better⊠But at least now one can find a niche for this hero, and this he will stay, a niche hero for very specific situations.
Welcoming change, but at slow speed, he probably need to do 300% to all lol.
Take his passive into account. With 2 buffs on each enemy he will almost charge himself in 2 turns without a single tile. With only one buff per enemy he effectively becomes v.Fast (7 tiles in 2 turns or 5 tiles in 3 turns to charge). With faster mana he would become a machinegun self-charging every turn.
Am not sure, but I donât think you count the same buff for 5 times thoughâŠ
Can beta testers clarify on this?
Say c.Rigard casts his special, you will get attack buff for all and HoT for all. Is it counted as 2 buffs or 10 buffs?
Each status effect. So C rig gives 10 buffs to all
I have a feeling that Gilligan may end up as the dark horse of this year, I may take back what I said earlier. Under the right circumstances he can act as a decent support hero.
I can see him as a really solid Luna counter
So this hero will fall in love with c.Marie Therese⊠15 undispellable buffs to all
The passive is legit really good. Itâs just a shame his skills are not that good. Pump up the skill damage, pump up the defence as high as possible. Itâs just him being a good support but doing extra steps to be that standard. I mean he might as well just be fast to save him the hassle. Shame, this hero has a lot of potential
Ideally, 420% to target and nearby, 70%+ range of defence. So the passive is something to balance out
This is a HOTM, donât expect him to be on par with newest challenge event heroes
Compare his stats:
- Attack: 743
- Defense: 760
- HP: 1528
- Deals 300% damage to the target and nearby enemies
to another HOTM (working quite well) - Devana:
- Attack: 741
- Defense: 756
- HP: 1404
- Deals 255% damage to the target and nearby enemies.
With current stats and buff bypass he is usable. Not a top hero, but people with short rosters would find a use for him.
+35% defence to all is typical for a secondary skill, 70% would be right if this is a main skill, but then the damage should be less.
C2 Azlar was crying in the corner Lol
With this buff he looks decent, bypassing a small majority of defensive buffs (riposte being the most important) is key.
A couple of elemental links on the enemy and this guy is half charged every turn prior to mana gains from troops/talents. This is easy to rigger even vs S 1 heroes.
If this is the condition on release I would very much like him and think he could be quite good. Those tempted to use him will also want the bypass troops so SG gains a little bit in the tower summons
I like the potential for his passive to charge him without tiles⊠But the problem is⊠His hit isnât thing to do much. That would be like having a dawa self charge and her coming in with a pillow of an attack.
Really?
R&N do 420% to ONE target
Viselus does 260% to three (+DOT)
So why 300% to three bypassing buffs is so bad?
I missed that last change regarding reduced damage. I withdrawâŠ
Yep, before change he was really bad.
I suggest that Zynga is listening to the non-beta players as they prefer to adopt analyzed data than the beta playersâ comments.
So lets compare with zagrog now
March HOTM is not released in live game yet. There wonât be live metrics to work on; only beta metrics.
The buff happened fast enough post beta feedback. Surely Beta feedback and metrics influenced this beta buff.