Itâs so sad to see comrades fighting and killing each other. Same class, same colour faction. Druid Vs druid, dark Vs dark, fighting for their survival on a 1 v 1 on the battlefield
He will be pushing the minions out with the fiends though.
Same when the minions pushes out the fiends. Itâs just that there wonât be a full 15 minion on the opposing team. Unless the minion has poor health, then itâs a problem
How about Queen of Heartsâ card minion? If QoH makes a card, this dudeâs innate ability summons a fiend to her. Will the card be removed by a fiend in the next turn automatically?
Same thing can happen to Red Hood and Puss in Boots, too?
Sorry, I have just seen the percent, and I forgot to update the healing to attack.
The OP is now updated.
Just want to correct myself.
He isnât bugged. I missed the fact that defense related statuses on the enemies affected damage output on heroes.
So currently the damage output per minion in offense is:
~24 on enemy under def buff from Freya but with no minion
~34 on enemy under def buff from Freya with minion / or without buff and without minion
~56 on enemy without def buff and with a minion
So if enemy has a minion, the fiend damage takes about 20-25% of its hp. Minionâs, not heroâs
So imagine it as 40 damage over turn applying to all heroes which can be stacked up to 3 times. Damage increased to 60 if enemy has minion. However, damage is affected by defense and defense related status effects (unlike DoTs). 40% healing absorption is the only value this hero brings to the team. Passively it applies to a minion summoner who casts a spell. I donât see it as minion counter, heâs more of a healer counter. Damage output is so abysmal even if you fire him 3 times youâd need about more 10-15 turns for it to be enough to kill enemy heroes. And itâs a slow mana hero here.
As is, heâs just a message from SG saying âcan you please stop relying on HotMs already and start chasing at these god damn events?â. Happy 2022 everyone.
Exactly, I donât really understand what this hero is accomplishing when his fiends couldnât threaten anything else. Heâs a really ineffective minion counter, you rather use grimble at this point. If his fiendâs damage bypasses minions, itâs at least something helpful
lizzy is faster, deals direct dmg and has a man slowdown
viscaro only absorb more heals, not worth the trade
Beta update:
- Cursed Sapling Fiendâs damage against Minion owners increased
(No exact number is mentioned, and the hero card has no change in wording.)
Thank you, Play.
About this hero:
*SGG: Well, now that fiends has enough counters, letâs release a fiend HOTM that is weaker than any other fiend hero released 1 year ago. Also will set it slow because the meta is fast and hit all. *
Hah, a Poorâs man Hannah. No thanks. This big vollermork has some interesting innate but lacks everything else. Too niche for 6 tabards right now. He counters minions but oh well he will be too late at slow.
BUT yet good to see an accessible fiend hero.
January its zyngaâs last payment for SG
So SG will dump this game right after they get all their money
RIP E&P
myth war is the new puzzle game king
So you say, that Zynga paid 300 bln $$ just to dump the game right after purchasing it?
Stop be ridiculous folks.
Zynga will maintain the game, as they need to get back their investment.
Right now SGG is going mad in order to get the last instalment as hight as possible.
I believe, that in 2022 the pace of new content in the game will slow down and perhaps some balance will be restored, as Zynga needs to maintain game profitable in long term.
Yeah they wonât dump the game but what he meant is: look how the game is doing⊠They wonât dump it but how much quality and improvement are we going to see? I can see a big zero.
Even the game keeps active the updates and new heroes are killing it slowly. I canât say anything about Mythwar and the other alternatives because I donât have any interest in restarting an account. As far as I know mythwars have some great features like converting dupe heroes into emblems, but emblem nodes goes up to 25 or 30 instead 20 like EP so well⊠Not big changes. They copy everything EP does so if EP is trash now theyâll be shortly
most SG staff will move on after the last payment
zynga wants to maintain the game of course, but it will be without the original SG team
E&P is now below 1M active players and less than 50K of them are still puting money in the game
Thats factual, you cant deny it
Beta Update
- The special skill now also deals 190% damage to all enemies
- Damage dealt by Cursed Sapling Fiends increased from 55% to 60%
- Healing absorbed by Cursed Sapling Fiends increased from 40% to 45%
I have updated the OP with the details.
now hes starting to get my atention.
Looks good now and in VF wars heâll be great for those who donât have Alfrike or Senan. And 45% of healing is a lot - thatâs more what Vivica heals. Count in that he has nice passive essentially restricting enemies from bringing summoners and heâs worthwile.
I canât deny it, but I canât verify it either. What is your source for this information?
Now you can compare this with Senan. Senan has more skill damage, but Visâ fiends are more studier. Senan will get faster eventually, while Vis has more unique passive support. Difficult to know who is better at this point
The update to 45% of health steal hits a critical point. Base season 1 heroes heal 42%. The change from 40 to 45% means one regular healer isnât enough to get rid of the fiend.
I still donât think this is enough to make Viscaro that worth it on an âeverydayâ basis. But the value in rush is definitely there.