You canât really compare Vela vs Frida with percentage because they have different attack stat. But we can compare the actual average damage output.
For example, in the ramming pulverizer trio, Grimm have the highest attack while Gormek the lowest, even though they have 295% damage, the actual output will be far higher for Grimm.
So rather than converting DoT to percentage it is more accurate to convert the percentage to actual average damage and then combine it with DoT.
Agree, consider there are factors like troop, emblems, offense/defense side, buff ⊠Thatâs why I ask for a rough value only. Imo 200 damage is around 150%-200%, combine with the damage calculation, I give a value 280% (even more), itâs way I translate Vela card.
The same applied to JF. Just another perspective about the hero. Actually I use Proteus+19 a lot in raid, he does 393 damages over 3 turns, to me that is small damage and I donât rely on DoT to kill any enemy. My view is many players are overrating JF DoT.
Anchor grade her as A class hero, if the DoT damage reach its fullest in 2 turn instead of 4, she will be OP. Note that she need 4 turns to reach full damage, it is a long period where enemy can heal/cleanse.
That is why hero with high total DoT with small number of turn like GM/JF is feared.
The higher the talent, DoT havw advantage over direct damage.
This is because in direct damage, increase in attack by emblem can be countered by increase of enemy defense by emblem.
However, in case of DoT, increase in attack by emblem canât be countered by increase of enemy defense by emblem.
So while survivability against direct damage is calculated by defense/hp, survivability against DoT is only calculated by hp.
Vela need 4 turns which is easily cleansed while JF only need 2 turns.
So JF have better chance to reach full damage.
If Vela 208 DoT is over 2 turns instead of 4, she will be OP.
Furthermore, Vela only offer extra attack against red for herself while JF not only grant immunity to both defense and elemental defense for all allies but also turn it into defense buff.
I also like JF better, although I donât underestimate Vela. For me sheâs fine, but JF has more team benefits.
Just a parenthesis regarding the emblems and DOT. Emblems can increase the defenderâs HP, so they also weigh on the overall effectiveness of the DOT. Less than direct damage, measured by percentage, of course, but thatâs undeniable.
Because the percentage go inside the exponent then itâs not linear.
By the way, I think itâs clear for the reader to have better understanding about JF. Max emblems JF can be very good heros but if you donât plan to put thousands of emblems, think twice. And note that DoT can be counter by cleansing and healing.
This is something to be taken into consideration from the offensive point of view. Unfortunately JF was inserted into a very competitive class, full of excellent heroes.
And butt-ton of beta testers all claimed Neith was still very good after her nerf. And they mocked anyone not in beta who suggested the numbers looked wonky.
Wait a minute you are using the argument which Iâm certain you urself discounted (if not I apologise) against JF V1 that 4 turns is along time and can be cleansed etc. which was the whole argument used to not nerf JF
And robins point is that total damage is the same with vela and JF latest version . Considering you wonât be ignite jf special in 2 turns , at same -point in time they will both have dealt same damage.
Vela needs to be nerfed as she is on same level as JF, and JF is the big bad wolf that needs be nerfed.
or maybe itâs due to fact that vela has so many great contemporary heroes in ice that there was no agenda from GM owners to nerf her
I donât know if I was the one who debate you about that but I wasnât actively advocating for DoT nerf, more for defense buff nerf.
Yes 4 turns is along time and can be cleansed midway, but JF only need 2 turns to deal much damage. That is why the nerf is not actually half of his damage, the effect of the nerf is actually only around 33%.
Having said that, with 4 turns JF, I have to use cleanser as fast as possible but with 2 turns, if my cleanser only ready after it expired, I can save it for the next time JF fire (if my heroes is not in critical state).
If GM deal that 298 DoT over 4 turns, he is not OP.
The important aspect of DoT is more on its damage per turn rather than total. JF damage per turn is not nerfed.
One more thing, Not only Vela need longer turns to equal JF damage but JF also have better buff. His buff will be very usefull as it make the team immune to def/elemental def down.