That number is before multiplied by troops and without emblem. Fully emblemed with level 30 mana troop might increase it almost around 500.
That number is also per hero so 300 x 5 = 1500 total dmg
Iāve played a game with zero counters to new heroes. People stuck with that (and loved it more then than we would today), but it wasnāt a desirable situation. Basically it was a never ending spiral of āhereās a new mechanic to counter the old mechanic that was over poweredā; i.e., āletās make characters that totally shield others on the team from damage when the special is active AND counter attack when protecting;ā āok, but now no attacker can damage anyone on the other side and is just dying to some guy with a shield;ā āok, so letās add a psychic power and a couple of stealth characters that hit extra hard when stealthy and the protect wonāt workā; āgreat, but now those two or three characters dominate and the players are pairing them with the protect guyā; āwell, then we have toā¦ā Etc.
While not denying that some heroes in this game are better than others and may make life easier if one has them, no hero Iāve seen is at that level of āIf I donāt get this one hero, itās pointlessā. Stacking, Mana negators, buff wipers, good boards, healing, and the general scarcity of the HOTM make it unlikely that any hero gets there. JF, Telluria, whatever is down the road season 3, itāll probably be not as difficult on defense in practice as weāre all theorizing here.
Uh sureā¦ Remind me to never vote for you if you ever go into politicsā¦
Really??? YOu really believe this will fix world hunger and poverty??
I suggest you go and look into the history of Zimbabweā¦
No Iām not saying thisā¦ Iām saying that the solution to an allegedly OP hero is not to create one who blasts him out of the waterā¦ Thats just stupidity
No actually I didnāt say thatā¦ I said that not everyone will get the HotM so making arguments that he will help people are falseā¦ Thats relying on an underpinning assumption which is that everyone will GET the HotMā¦ which they wonātā¦
Youāre missing the entire pointā¦ JF previously didnāt match up to old heroes, he blew them out of the waterā¦ NOW he matches up with old heroesā¦ As I said, go and run some mathsā¦ Check your numbersā¦ THEN come back and argue that Heās been nerfed too farā¦
Iāve said it else whereā¦ JF in his CURRENT build is balancedā¦ He is of equivalent power to Gravemaker now.
But thatās the thing I donāt get about preventing 2nd GM. Benchmark has already been set and can be hit again instead of always hitting below.
Alby was a game changer hero when he arrived (and still is), and adding MN didnāt make things worse. S3 is going to have its own take on Alby as well.
Iām ok with toning down JFs previous build, but nerfing too much just because game canāt handle another GM is not a good argument.
I donāt believe having first release of HotMs be slightly weaker would solve the problem. Last two fire HotMs have been a support hero, and lots are waiting for a new offensive fire red. If this build were JFs first release granted there wouldnāt be this much enthusiasm, but then that doesnāt changed peoples preferences.
Iāll retype my reasons as to why JF & GM are comparable (ish)
Direct Comparison
As you can see, JF not only has 2 additional supplementary components to his Special Skill but his DoT is across 5 enemies. This has a massive benefit in that REGARDLESS of how many enemies are on the field, he will STILL burn them allā¦ When one or two heroes are missing, GM can no longer necessarily do the full extent of his specialā¦
Damage Comparison
This maths uses the following formula:
[Damage] = 100 * [Damage %] * ([attack stat] / [defence stat])^1.35
(Read more by searching āDamage Calculationā)
If we look at them on offence where the user has the ability to target specials:
Three major things to point out:
- JF needs 1 less special execution to kill the entire team
- JF does more Damage Per Special than GM.
- JF needs 2 less tiles to fully execute the plan than GM does.
If we look on Defence at the number of times needed to kill a specific hero:
From this, you can see that in order to kill each target, JF requires less times to fireā¦ Reason being that he hits EVERYONE regardless of position, GM must target individuals.
If we looked at extending it to killing the entire team, the result would be the same as above for JF, needing to fire 5 times and the enemy is dead.
GM on the other hand becomes much much much worse as the AI doesnāt target as a human wouldā¦ It is essentially randomā¦
Summary
Now I challenge you to contradict any of the above & in fact welcome itā¦
But frankly, JF is still better than GM even after his nerfā¦
The other thing in all that is that I hardly included the bonus skills that JF has and GM doesnātā¦ These skills further enhance his durability, even if they donāt do anything to his damage outputā¦ This means that JF is more likely to hang around & execute the entire team as compared to GMā¦
Jean has WAY more HP than I recall seeingā¦
GM is VF, and JF is F.
It means Itās easier to dispelled than GM.
Itās easier to die before firing than GM.
So itās unfair.
Itās hard to see "VerySlow 1000% to All " as superior to GM
Uh sureā¦ Show me a dispeller who is at Fast speedā¦ (Iāll save it for you, there isnāt one besides Zimā¦) This argument has been made repeatedly & has repeatedly been shown to not matter to either caseā¦ Read further up if you care to, Iām not repeating it again.
Reallyā¦ Thatās the entirety of what you got to argue that itās unfairā¦ That the speeds are different??? Did you even LOOK at the rest of JFās card or have you stopped reading at the Speed & DoT??
If JF was to become V. Fast he would need to lose ALL the supplementary components to his specialā¦ But NEVER ONCE in this thread has that been suggestedā¦
JF is pretty comparable to GM after being nerfed and essentially losing half of his hitting power. So what was he before?
Was double the DoT over double the durationā¦ Can re-run the mathsā¦ Hang on
Ok Here you go, JF vs GM PRE NERF
Direct Card Comparison
JF vs. GM when Human is Targetting
Looks about what I guessed. Two hits and youāre just about dead. Three if weāre generous and you can actually cleanse one of them.
Hence the need for a nerf
True but killing one team member at a time quickly is often more valuable than taking a longer time to kill all at the same time
Yeah but in that, GM doesnāt do much extra damage compared to JF per specialā¦ its ~150 which is equivalent than one tile from a 2-stack on strong colour.
GM is not deadly in isolation. Itās the way he weakens his prey for the rest of his pack to finish off. JF will be the same. The killing blow is often not the strongest.
Heās interesting but given I can only hoard for one hero I might just save up for Telluria as I desperately need green and a pally
Personally Iām going for a Guardian ā so very (exceedingly) slim chance I might get Vela. Iād love Panther or Jackal, Iāll probably end up with the Bat.
I wonāt be trying for JF.
I donāt mind him losing all his other utility. Keep and make him an all out Damage Over Time deliverer. Extremely good at one thing like Lianna.