Natalya is mmmhh… Just okay
GM is the only HOTM which is good.
Zim is better after GTV combo comes out.
Anzogh is meh…
Grazul is bit better cause of Telluria
JF is another meh…
The next HOTM is another Meh…
The only nice thing about Red Hero HOTM is only Gravemaker for me
Neat, but I would hate to see when Cleric’s mana shield comes into play after that change, or Monk’s resist, or any other ‘debuff shield’ like Grazul’s.
Kinda dangerous move there. Too many heroes can resist the debuff now, and this skill will only help them charge.
It is really a debuff though? I think increasing the mana of the target is more like a positive buff to the target. Thus the Mana Shield won’t block it.
And also this one is a bit tricky.
Is it buff to enemies or ailments? Are we gonna have new icon?
Cause if it’s not gone when getting cleanse by enemy, it’s a disaster . Leaving enemy with 50% Mana regeneration.
I’m not sure I like this change. If you fill the target’s mana on round 1 of the skill’s effect, you’d need to max the mana from 0 again to make it trigger a second time–and that’s if the effect doesn’t expire before the skill goes off. (I don’t use Merlin much. Hansel’s much better.)
Trying to max the target’s mana again could be risky business. Better leave the target alone after the first mindless attack, especially if it’s slow. Without the 50% mana boost, you have a place to put tiles for a longer amount of time. I prefer that.
This would be nice if the mana generation speed were increased by 50% instead, so you can still decide how much mana to give the target. Or make the effect last 4 rounds instead of 3, though that’s some deeper waters.