NOTE: Please do not, under any circumstances, share IMAGES OR VIDEOS from Beta in this or any public Forum thread. Violations can cause players to lose their Beta accounts, or threads to be closed down.
This thread is to provide early insights and discussion on the August 2020 HOTM, Zocc.
Mostly Useless Information from Beta
Don’t get too attached
Details from beta, especially brand-new beta content, don’t tend to be very reliable for actual hero release.
It’s incredibly common that heroes are changed during beta testing, or sometimes even after testing but before release. That is, after all, the purpose of beta testing.
So I wouldn’t get too attached to any of this — it’s not unheard of for entire portions of skills to be removed or reworked, or for radical changes to stats to be made.
Zocc Beta Info & Stats (Extremely Likely to Change)
Attack: 739
Defense: 725
HP: 1351
Class: Rogue
Innate Ability: Resist Water Damage – This Hero has an innate resistance against Water damage.
Element: Nature/Green
Mana Speed: Average
Special Skill: Keyknife Keyblade TyphoonTornado
- Deals
265%300% damage to the target.320% - Increases the mana of the target by 50%.
- The target automatically casts Mindless Attack on a random ally when mana is full during 3 turns.
When Mindless Attack status effect is removed, the target deals 170% damage back to the caster.- Element Link gives all Nature allies +30% defense against Special Skills for 4 turns. This effect can’t be dispelled.
@zephyr1’s observation:
NOTE: This part of the Special Skill has now been removed.
To clarify this part of the Special Skill:
It does exactly what the card says: when the Mindless Attack status effect is removed (i.e. ends or is dispelled), the target that Zocc originally hit strikes back at Zocc (the caster).
Avoiding Overspending & Heartache
Or: How many summons are needed to get a HOTM?
Special thanks to @Garanwyn for assistance on summoning odds and proofreading for this section.
It’s important to remember that HOTM have very low summoning odds. No amount of summoning will guarantee a HOTM.
On average, in a 10-pull, you have a 12.3% chance of summoning the HOTM.
But that statistic can lead our minds astray in exactly how our odds play out as we continue summoning.
Some useful insights:
- 73 times out of 100, you’ll get a HOTM by pull 100
- 95 times out of 100, you’ll get a HOTM by pull 229
- 99 times out of 100, you’ll get a HOTM by pull 352
Putting that in Perspective
-
27 out of every 100 people won’t get the HOTM by the 100th pull
-
If 1 Million players each summoned 100 times, 270,000 of those players wouldn’t get the HOTM
-
5 out of every 100 people won’t get the HOTM by the 229th pull
-
If 1 Million players each summoned 229 times, 50,000 of those players wouldn’t get the HOTM
More Insights & Reading
I highly recommend reading these two threads for more information and context on summoning odds:
- How much should I spend?- HotM cost, and odds, analysis
- What exactly is a Gacha? (Read before posting things about “unfair pulls”)
If you’ve read them a million times before, you may consider reading them again before deciding on your budget for summoning. A little time spent deciding on how much money you want to risk on summoning goes a long way to avoiding disappointment, frustration, and regret later.
For a full list of items currently in beta testing, as well as their related threads, please see: