🧪 Early Information on Tavern of Legends Event [Part of The Beta Beat v29]

Looking at calendar and trying to find a slot… The third Thursday-Friday?

The quest and portal in Beta are set to expire in a little under 13 days — I’m not sure if that’s just for Beta, or if it’s intended to be a longer-running event in the live game.

I’ll see if I can find out.

For anyone curious, if you run a hero with status ailment protection the new 5* still absorbs the ailment and is able to cast it back.
Grazul is looking pretty good again. Lets hope that is how it is intended


Also I do not know if it is just enemy cast, because I dont have any springville heroes, but I assume if you use Killhare her ailment will be absorbed and you can cast it on the enemy.


Love the idea of new gameplay modes.

However - do we need to do the stages sequentially or can we start with level 10? Planning would be much easier if I knew I could start from the top lol.


Moderator’s Note

I have confirmation back from the Small Giant Staff that Hero Academy is still in the works. The exact timing for Beta testing isn’t certain yet, but it’s currently expected in late April or May.


Preparing to see multiple posts how this design is unfair to new players…


over 20 past hotm with a chance of 1,3 % and probably most of the time you will get Thoth-Amun :smiley:
not gonna make any pulls for gems there - remove classic heroes, only roll for HOTM and increase gem cost but not the coin cost and its ok


The game mechanics seem cool. Finally a good reason to level duplicates. From what we got so far it looks like a logical thing is to use 3* in the first few stages, then 4* and leaving nice shiny 5* for the last ones. Don’t quite remember what TP you can achieve by having five 3* (plus emblems) but it looks doable and a nice reason to keep the good 3* (now we have Tournaments and Rare in events).

Summoning odds are nothing new, SG’s gonna remove classic 3* and 4* from “special” summoning portals when hell freezes over :upside_down_face:


Not a new complaint. :woman_facepalming:

Anything with tiers of increased difficulty is going to get that I’m afraid… events, POV… now this.

People think everyone should get the same participation ribbon regardless of where they’re at in the game.


Guvs Personal Opinion

Roster Mastery
I LOVE the quest concept. Having to preplan your hero use is really really sweet. It gives players something to aim for AND gives a challenge to long term / late game players.

The number of coins available means that, even if you only complete 7 stages, you can still get a substantial number of coins (can do a summon in fact)

So yeah, REALLY stoked for the Roster Mastery aspect of the quest.

Summons Portal
Not a massive fan of the Classic Hero summon rates… I would personally prefer if either:

  1. The odds are reduced for S1 heroes
  2. The S1 heroes are completely removed & the summons cost is jacked up (say 1k coins… Or 1.5k coins). For this I would want the gem summons option removed.

I’d love if it was ONLY the returning HotM and we were forced to pay heaps of coins & also not possible to use gems


That sounds like… Hero’s Academy? :stuck_out_tongue:

I’m thinking this feature sounds like the p2w version of HA; I’m guessing that HA is stricted limited in some way (say 10 tries per month or something) to satisfy people’s need of a “f2p friendly feature”; but then, for p2w players who still want more chances to pull old hotms, they have this.

Or else this feature is super redundant, so I can’t think of another good reason for why this happened (unless HA changed completely, but then you’d have to think how it changed, and I can’t think of a way where it’s still f2p friendly if it doesn’t offer old hotms).

Personally, I would like to see the price of the portal go up to 350 gems, and

offer costumes (with no hero) instead of the generic s1 heroes, with the same pull chance as described above. I think that’s a good compromise that’s acceptable to players and SG.


so you finish all stages and you get to do 2 summons with 72% of rare…i guess its not about your roaster but more about sucking more money…oh and dont forget 0.1% for the secret hero…and what any player to expect from HA after this but more junk :frowning:


this is what i said, but included gem cost in my post.
removing gem pull is fine, but be able to pull at least once / month with the collected coins to catch up.
s1 classic champs not needed there for sure…

Okay, nice, I kinda agree with Guvnor.

The idea that we can use our heroes only once is nice. We long term players need things like that to stay entertained. Made me calculate my heroes again… with 90 maxed 5/4 or 5s at 3.70 + 30 3 stars I should not be worried I guess, although it did make me think about it for a second. It also looks that the rainbow teams will be favoured here. That’s great news. I am kinda worried about the step curve here, with 5 unique teams required to beat the challenge for 4200+ TP. Wish I could see it in practice, but I trust beta testers are all over it. I also hope the monsters/heroes we beat here will be more diverse than fighting the same over and over again just with better hp/dmg.

Now, the challenge is well welcome but mostly because there is a reward for it. The reward here being 2 free pulls on a lottery ticket, where even if I score the only really meaningful pool (1.3%+0.1%) it may be a duplicate or a hero I never even wanted it becomes instant meh for me. Not being able to pull a current HotM of this portal also looks to be repeated mistake that they already did and had to fix for costumes. Sorry but even if people do put their gems here, I am sure they will realize it makes no sense. Those people will be usually chasing a specific HotM, like Hel, or Drake, or GM… I am pretty sure after 1000th Belith and 6th Aegir even fattest whales will give up on this portal, especially when it impacts their ability to get unique heroes elsewhere, even current HotMs. Furthermore, locking such huge pool of heroes, many of which are considered crucial, behind such ridiculous paywall, is at least… concerning. Especially when player base expected evolving TC or Hero Academy to provide access to these heroes even behind hard grinding.

I don’t even want to comment on the unknown hero. A hero with 1/1000 chance of appearing, when each chance costs 3-5 dollars. Even lotteries have better ROI.

So yeah, while the activity itself looks like fun addition - the reward for WE and successful planning discourages me a lot. The fact that past HotMs are hidden behind the thickest paywall this game ever saw instead of making them more accessible to the players makes me superconcerned.


So, does that mean that SG is going to revamp Atlantis Summons? It seems unlikely that they leave old HOTMs in Atlantis if they can turn it into another money-making portal.


Probably not, the old HOTM will just rotate into Legends after a year cycling through Atlantis.


Like the concept, hate the odds. Well you can apply this to most thing in E&P anyway.


Cool, by me. Look forward to see new stuff that can bring heroes to my rooster :slight_smile:


The difficulty is ok with mana control heroes. I pulled them off the shelf without knowing what the bosses were and I beat the first 4-5 levels with 3* and the levels up to 8 with 4*. I didn’t want to waste time so I used 5* on the last two but I’m sure they are beatable with 4* heroes and I’ll bet a crazy person will do it with 3*. I admit that I have over 70 4* maxed but I didn’t even touch the S3 heroes; in fact I used mostly S1.

BTW you can bring 5* battle items from Hunter’s Lodge. I didn’t use any but they could put you over the top.

I made some recommendations for them to allow folks to preview the bosses. Otherwise some players with barely enough heroes are going to be really sad.


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