At any other speed this would be very bad news, I can not see anyone recommending a faster speed, I mean imagining this hero going off in the first place is nightmarish. This reminds me of the recommendation I had for guardian owl in my beta application 5 Heroes You Would Change (buff/nerf) - beta application - #132 by averagejoe33
@zephyr1 Correct me if Im wrong but it means that each time he casts his special he gets +5% attack but this eff can still be dispelled since it is a stacking buff.
so say he casts 10 times then he would have an attack increase of 50% Actually it reads like the 5% compounds so I would like clarification on if its a stack wrt the original attack or if it is a stack off of any boosted attack.
My only question is whether or not this attack increase stacks with something like a boldtuskâŠ
So of that reduced max available HP is > than the current HP (after taking damage etcâŠ) Than thatâs fine, the HP remains the same. So if the max HP goes from 900 â 300 & available HP after damage is 200, nothing more happens. The 600Hp which is âreducedâ is just greyed out & you work on a health bar of 0->300
If the reduced max HP is < the current HP than the ânewâ HP bar is filled. So if the HP after damage is 500 and the Max HP is again reduced from 900->300, the enemy hP is now at 300, and you again work off a 0->300 health bar with the 300->900 all greyed out.
Yea but solely the attack of the caster is boosted. Not finding where that is valuable. Against titans you donât have time to fire him 10 times and in raids he might get a 10% boost at best before dying and or the raid is over. NOt to mention with an average attack stat at best, that 150% hit will amount to little. Seems to be the worst of the 4*'s mentioned so far.
I personally find minion killer heroes useless and too niche to be worth levelling up for the most part but they keep being created so SOMEBODY must be liking them
I do not know if you can test this but will the stack remain after a War hit if not dispelled, I can see it being useful if that is the case and it would be very interesting to have to play around.
Related Kinda skip if uninterested
Also in the case of heimdal I know it may be late to test this but in war ive seen that heroes can not end with more health than they started with so does heimdal bypass this with the HP BOOST???
You canât have every hero be a fast hero. Thatâs just not fun and doesnât really expand the meta game. There needs to be variety to open up the possibilities for more rigorous, creative, and competitive strategies.
In what bizarre universe are you successfully firing 10 specials (never mind having to dodge dispels along the way) and the 5% additive stack is relevant in the outcome?