Something this extreme should not even need to be tested.
Itâs just a testâŠthey are testing numerous versions. Chill out.
Hopefully they donât just cut: balance. If taking away mana reduction (which I can be ok with), re-beef minion health.
This is all insane!! Again, they are opening Pandoraâs box!!! This event will also see me hold tight to my credit card. We shall see where the cards fall, I have orders to work on at my store today so I will miss most of this.
Did they test guin with no mana cut during her adjustment? No? Thatâs right. Because removing primary function is ridiculous and does not need to be tested, when the result is obvious
I have made a topic dedicated to holding SGG accountable to compensate players when they nerf heroes. Building a nerf and compensation policy
Would love to have you join the conversation. Or anyone else who is interested.
Why canât they restore Telluria to the original form, but remove the MANA completely?
Now itâs like shaving things that shouldnât be shaved and then abruptly removing the thing that most ppl want removed
Round 5
Deal 130% damage to all allies
This is a joke right?
You see for the purposes of a proper analysis you test lots of versions and see how the data lands.
Iâm not arguing whether this should have been listened to first time aroundâŠwe all know mistakes were made but this 100% the right way to do this now.
Then you have lots of raw data to review.
We donât need a angry mob for each version of testingâŠ
I like this idea. Or just try other games. I play these days for the people I play with more than anything else. Other games that at least claim or seem to be less apt to do this has been the focus of a few chats lately. Letâs see what we can find
The mana slow is her primary function. Itâs the same with guin. Protects self, slows opponents.
Thatâ's not true imo,
but I respect your views and agree the mana is a big factor.
Anyway, Iâm bowing out. Have fun!
This itâs even ridiculous to test it.
LOL.
I think at this point some middle manager at SG just snapped and went like âscrew this, I donât care anymore, bring on the popcorn!â, pulled back his chair and started fooling around with us forumers.
While they are at it, they should test firing a bazooka with water balloons instead of rockets just to make sure water isnât better
Instead of nerfing a hero into the ground, making players feel like you conned them out their money, letâs try something new:
Her -mana gen is the most complained about part of her kit. Remove it as you have.
Remove her element link too-itâs not helping her kit or role in the game.
Then buff her other remaining Skills to:
Minions: 25% Health 18% attack.
HOT: 600 hp over 3 turns.
Damage 185% to all+ 15% more damage damage for each defeated hero up to a total of 305% damage. Her attack is just over 600 so that 305% might look like a lot but remember itâs only that much if itâs her verses 1 other enemy.
This makes her fun, tanky, and feels unique. But removes the -mana gen everyone complains about so much.
Element link should remains, because she is HoTM) I am not a fan of v4, v2 was better.
If developers want to make another Delilah - they should buff a HoT and return minion HP.
Do we know how many Beta rounds are planned in? Multiple rounds of this is just going to drive some people into a frenzy.
Can SG not detail the rounds and the anticipated changes they are likely to test
The mana slow is her primary tank function. Like guin. Most people I know are at least somewhat open to reducing the mana slow to 24. But unless the goal is to go back to guin only at the top (because of the mana cut), then this is a terrible idea.