NOTE: Please do not, under any circumstances, share IMAGES OR VIDEOS from Beta in this or any public Forum thread. Violations can cause players to lose their Beta accounts, or threads to be closed down.
This thread is to provide early insights and discussion on the Second Round of Season 4 (Underwild) HEROES.
Don’t get too attached
Details from Beta, especially brand-new Beta content, don’t tend to be very reliable for actual release.
It’s incredibly common that features are changed during Beta testing, or sometimes even after testing but before release. That is, after all, the purpose of Beta testing.
So I wouldn’t get too attached to any of this — it’s not unheard of for entire portions of features to be removed or reworked, or for radical changes to functionality to be made.
Published Pictures
March 21 Sneak Peek: [SNEAK PEEK] Season IV - "Voyagers of the Underwild"
A = Elizabeth
B = Dr. Moreau
C = Aouda
D = Prof. Lidenbrock
E = Phileas Fogg
F = Griffin
G = Passepartout (arrived to beta now)
H = Captain Nemo
I = Morris
J = Lepiota
K = Morel
L = Tettukh
M = Akkarog
Season Heroes
In addition to the “new” heroes added for testing in V37, I will also list the heroes we have previously seen in Beta but not been released to the live game.
5 – Legendary Heroes
- Passepartout
- Lughaidh
- Octros
Passepartout -- Click for Beta Information (Extremely Likely to Change)
Passepartout – Beta Info & Stats (extremely likely to change)
Rarity: Legendary/5*
Gender: Male
Power: 811
Attack: 756
Defense: 803
HP: 1411
Class: Fighter
Element: Ice (Blue)
Family: Underwild
Ability: Increase Buff Duration – Duration of the first 3 buffs this hero receives from special skills is increased by 1 turn.
Mana Speed: Average
Special Skill: Helping Hands
- Recover 20% health for all allies.
- All allies regenerate 200 HP over 4 turns and a further increase of 100 HP per each Nature shield on the board, up to 1000 HP total.
- All allies get +20% defense, and a further 7% increase per each Nature shield on the board for 4 turns, up to +76% defense.
Lughaidh -- Click for Beta Information (Extremely Likely to Change)
Lughaidh – Beta Info & Stats (extremely likely to change)
Rarity: Legendary/5*
Gender: Male
Power: 810
Attack: 721
Defense: 832
HP: 1433
Class: Paladin
Element: : Nature (Green)
Ability: Special Skill Damage Reduction – Received damage is reduced byt -20% for the first 3 time this Hero receives damage from Special Skills.
Mana Speed: Slow
Special Skill: Transcendental Frame
- Removes all status ailments and stacks from the caster. Removes even status effects and stacks that are otherwise undispellable or uncleasable.
- The caster shifts into Ghost form for 4 turns.
- While in Ghost form the caster can’t gain mana and can’t be healed by Special Skills, but it is immune to normal attacks, Special Skill attacks, status effects and stacks.
- While in Ghost form, all allies except the caster have +64% defense.
- While in Ghost form,
the caster regenerates
Octros -- Click for Beta Information (Extremely Likely to Change)
Octros – Beta Info & Stats (extremely likely to change)
Rarity: Legendary/5*
Gender: Female
Power: 810
Attack: 762
Defense: 797
HP: 1396
Class: Fighter
Element: Fire (Red)
Family: Underwild
Ability: Increase Buff Duration – Duration of the first 3 buffs this hero receives from special skills is increased by 1 turn.
Mana Speed: Average
Special Skill: The Hallowwed Blade
- Deals 180% damage to all enemies.
- Deals additional 20% damage per each Fire shield on the board, up to 340% damage in total.
- All enemies get -24% attack for 3 turns.
Family Bonus
Per V36, all heroes are a member of the same family (Underwild)
“Underwild Family” effect:
Families give bonuses for each unique Hero of the same family in battle.
Bonus for 1 / 2 / 3 / 4 / 5 Heroes:
- a% / b% / c% / d% / e% chance to spawn an Underwild Gem on board when this hero casts Special Skill
Underwild Gem deals x% damage to a random enemy each turn.
Underwild Gems can only be spawned on a normal shield on board that has the same element as this Hero.
Click for additional specific information
The exact damage done by an Underwild Gem depends on what Rarity Hero spawned it; The damge is:
- Rare = 25
- Epic = 35
- Legendary = 50
The exact percentage depends on the mana speed of the hero:
Mana Speed | a% | b% | c% | d% | e% |
---|---|---|---|---|---|
Very Slow | |||||
Slow | 30% | 36% | 42% | 48% | 54% |
Average | 25% | 30% | 35% | 40% | 45% |
Fast | 20% | 24% | 28% | 32% | 36% |
Very Fast | 16% | 19% | 22% | 25% | 28% |
Underwild Gems
Some more info on the Underwild Gems:
-
Any S4 hero special skill triggers the proc’ing of potentially spawning an Underwild Gem
- Underwild Gem from attack team damages defence team
- Underwild Gem from defence team damages the attacking team
- Both types of gems appear on the board, replacing a tile;
- attacking team ones have a green up arrow on them;
- defending team ones have a red down arrow on them.
- Not yet clear if its possible to replace a Defence Underwild Gem with an Attacking Underwild Gem on the same tile spot…
-
Underwild Gems ONLY appear on the corresponding coloured tile to the hero who triggered it
- i.e. yellow hero causes it? goes on a yellow tile
- if there are no tiles on the board of that colour, no gem is formed.
-
Underwild Gem damage IS NOT affected by inherent elemental resistances (i.e. yellow will do 50 damage when striking a yellow enemy)
-
Underwild Gems CANNOT spawn on special shields (tiles)… So won’t form on a Dragon Bomb, Diamond or a Runic Rock.
-
Underwild Gems get cleared from the board in the usual way.
- Matching them
- Exploding them by a Dragon Bomb
- Clearing with a Diamond
-
Underwild Gems CAN be moved (unlike Runic Rocks).
-
Damage from Underwild Gems processes at the end of the turn after tile cascades
Beta Update
- 09/28/2021 - Lughaidh a has received a Balance change
- 08/25/2021 - Heroes first arrived for testing