This thread is to provide early insights and discussion on the new Ninja Tower event.
Don’t get too attached
Details from Beta, especially brand-new Beta content, don’t tend to be very reliable for actual release.
It’s incredibly common that features are changed during Beta testing, or sometimes even after testing but before release. That is, after all, the purpose of Beta testing.
So I wouldn’t get too attached to any of this — it’s not unheard of for entire portions of features to be removed or reworked, or for radical changes to functionality to be made.
ADDITIONAL WARNING FOR NINJA TOWER
This feature is incomplete and EXTREMELY early in development.
Release is not expected until late in 2020, and Ninja Tower is expected to undergo several rounds of development and Beta in the coming months before then.
Nearly all content in Ninja Tower is placeholder; the Small Giant Staff have explicitly indicated that all the levels, level balance, many art assets and texts, UI elements and rewards are placeholders.
Scoring and Tower Energy will likely be changed later too, again per the Small Giant Staff
The new Oni Gems, Blessings, and Curses have not been balanced either, and will be changed too (more on those below)
Ninja Tower is a new event, currently with some elements similar to other events, and some new:
The overall goal is to “climb” as high as you can in the Ninja Tower, which features 100 “Floors”
Each Floor must be completed before progressing to the next one
Floors cannot currently be replayed once completed (though that might change)
Each Floor is akin to an event Stage, and features monsters and Bosses as usual — but note again that all of the enemies etc. are placeholder, so this may change
Ninja Tower Floors feature a new gameplay mechanic, Oni Gems, which can impart Oni Curses on your Heroes, preventing them from further use; more details on this below
Every 5 Floors completed, you are offered the choice of a Blessing, selected from one of three random options; these Blessings remain active for the rest of the Ninja Tower event, for all of your Heroes on your Roster; more details on this below
Ninja Tower uses a new flag energy, called Tower Energy; this currently maxes out at 8/8, but again, the Small Giant Staff have indicated this is likely to change; instant refills for this energy are currently available in the Shop for 100 Gems; in Beta, the refill time for each Tower Energy flag has been set to nearly instantaneous, so I can’t comment on the actual intended timing; likewise, energy requirements for each Floor are set as placeholders, so I can’t comment on that either
Floors currently have a timer, similar to Challenge Event Stages; likewise, the current scoring appears to use the Challenge Event logic; HOWEVER, please remember that this is very likely to change
There’s a Leaderboard, also similar to the Challenge Events; again, this is likely to change; one notable difference about the Leaderboard is that it indicates Highest Floor for each player in addition to a Score
Rewards are currently structured like a Challenge Event, in that they are based on brackets of a certain number of players; AGAIN, HOWEVER, this is very likely to change; the actual intended rewards are completely unknown, and currently have 1-7 Summon Tokens as placeholders
The goal of a Tower Event is to climb the tower as high as possible.
After every 5 stages all your Heroes receive a Blessing. It is a permanent buff that is active for the rest of the event.
All the tower floors feature Oni Gems. If the Oni Gem is not destroed in time one of your heroes will receive an Oni Curse. If [a] hero receives 5 Curses they can’t participate in the [remainder] of the event.
Oni Gems are a new play mechanic on the board during Ninja Tower Floors.
They appear at random, and must be destroyed within 3 turns, or they will explode.
When an Oni Gem appears on the board, a random one of your Heroes is Cursed. If the Oni Gem is not destroyed before it explodes, the Curse is permanent.
Any Hero who is Cursed 5 times during the Ninja Tower event can no longer be used in Ninja Tower thereafter.
Oni Gems can be destroyed, and the Curse Broken in a number of ways:
Use the Oni Gem in a match with other tiles/shields as usual; they can be moved to make a match (unlike the Runes in Season 3)
Use an adjacent Dragon to destroy the Oni Gem
Destroy a matching-color Diamond to destroy the Oni Gem
Complete the Stage before the countdown ends (fleeing does NOT Break the Curse, based on my testing; the Floor must be successfully completed)
This battle features Oni Gems. Destroy Oni Gems quickly to avoid their powerful curse. A hero that is cursed 5 times cannot be used again in this event!
(This is mostly a recap of information in the section directly above; I’m breaking them out based on how the Build Notes were structured, and in anticipation of further developments.)
As noted above, Oni Curses are imparted by Oni Gems which are not successfully destroyed before the 3-turn countdown on them ends.
A random Hero receives an Oni Curse when an Oni Gem appears, and the Curse will become permanent for the Ninja Tower event if the Oni Gem is not destroyed before exploding.
Once a Hero receives 5 Curses, they can no longer be used in Ninja Tower for the remainder of the event.
The number of Oni Curses on each Hero is indicated in the Event Team selection screen as an icon and number on their thumbnail.
Every five Floors completed, you’re offered a choice of a Blessing for all of your Heroes in your Roster.
There are three random options, and you can select one.
The selected Blessing will affect all of your Heroes in your Roster in Ninja Tower for the remainder of the event. Again, they apply to any Heroes you subsequently choose to use during the event, not just ones in use at the time the Blessing is earned.
- +5% critical chance
- 50 HP every 5 turns
- +5% defense
- +5% mana generation
- Summon a minion with 5% health and 5% attack inherited from the owner every 5 turns
- 10% mana every 5 turns
- +5% attack
Blessings appear to be stackable, i.e. you could choose the same Blessing again after a later Floor, and the effects would be correspondingly increased.
For a full list of items currently in beta testing, as well as their related threads, please see: