It returned to beta for a couple rounds of testing in Beta V33.
I didn’t have a huge amount of time to test in V33 but I don’t think it’ll necessarily force tank colour changes… May encourage it a bit but unlikely to force the changes…
I do think tho that it will encourage a lot of experimentation tho…
For example, in Beta & on Line discussions I’ve had, there’s abeen a bit of debate as to who/ what gains the most benefit out of the Elemental charge rule;
Consider effectively 4 scenarios; each have their own merits & benefits:
Tank – A GREAT tank will get a fair benefit out of the elemental charge rule; straight off the bat with the reduced damage but then the scaling effects too the longer they survive. BUT if you don’t have a great/ good tank in the elemental charge colour and your alliance forces the switch, then it could be more detrimental than the benefit you gain… particularly if there are low emblem counts.
Flanks – Dual flanks can get a fair bit of benefit, particularly when hidden behind a great tank. This allows them to gain multiple scaled effects as well as giving you TWO heroes who gain the reduced damage.
Wings – similar to flanks BUT they’re furhter out… so the benefit from the reduced damage is lessened, however you gain more of the scaled attack boost by the time it comes to fire their special skills… so a trade off
MONO – This is an interesting one as you combine ALLLL the benefits of the above three scenarios… It is a gamble obviously as you have no “strong” / “weak” colour interractions (like flanking a green tank with blue heroes or whatever)…
but in saying that, there is the benefit that enemies will stack their “strong” colour against you, thus not gaining ANY benefit from the elemental charge rule (i.e. if you field mono purple, they will bring yellow heroes who won’t gain any Elemental Charge Rule benefits).
You also, by fielding mono, introduce the liklihood that “strong” heroes will be dwindled even faster as there is now no alternate colours to stack against.
Beta feedback was DEFINITLY more positive about the second version of Elemental Charge than about the first rule.
Anyways, it will be interesting… if it makes it to live game