October 22, 2020 Update
Elemental Charge has returned to beta with the following changes:
- Heroes of certain element get buffs in the battle.
- All heroes get a permanent buff: +20% damage reduction in the beginning.
- All heroes get permanent buffs of +2% mana generation and +8% attack in the beginning.
- For defenders the buff grow +2% mana and +4% attack every turn
- For attackers the buff grow +1% mana and +2% attack every turn
- Max buff effect level is 20. This is visualized with the bar on top of screen.
I will update the information above accordingly when I get time
That is going to be a proper challenge.
Lets out a long, slow whistle of amazement
Finally got around to updating the Elemental Charge war buff introduced in Beta V33.2; See below for the update (or the OP).
As a War Tracker, updating convoluted spreadsheets for these new rules is a tedious chore.
As a Player, I welcome the variety.
My first thought based off the war effect is reliance on buffs for def teams to be effective. Also timing of using specials to coincide with the removal is heavily in the attacking teams favor. I would utilize snipers, healers, resurrectors, mana destroyers like Li Xiu special, and leave the buffers on the bench for defense. Are minions affected by the removal?
No, only status effects – buffs and debuffs – are removed. I cannot recall if stacks are removed, but I think they were.
@Guvnor how does the mechanic work? Is there a counter through the war where all buffs and status ailments are removed when the counter reaches max (like field aid and arrow barrage) OR do they never work in the first place?
There’s a bar that partially fills each turn. When it’s full the war rule fires off which then removea all the buffs & ailments and stacks from everyone.
What element is this war, or just the same old way we used too.
the elemental buffs aren’t in the live game yet
Is it clear what is the current ‘war rules’ rotation applied in the game ?
I have an impression we had just 1 new type of war (horde) so far and then we were back to 2x old ‘arrows’. So, what is the schedule going forward now and for this weekend ?
BTW, thank you for great work you do with all information share and posts published,
They have not yet told us what the rotation is. When there is any info, you will be informed good gaming to you!
This is live in game we should know already…
What would it change?
You know which options of war are there… so you can get general ideas how to set up a defense since more than 2 weeks.
For each individual war you have 24 hours of preparation when you know the rules.
What would be the benefit of knowing today the type of war on Christmas?
No offense, just curious.
No words man, that is a first game that announce some changes and didn’t specify detalis.
This is just unprofessional for such a big game, we still don’t know if the bonuses are for 1 war or 2 in a row because the new was once and than again att up was twice.
So, trying to translate this a little further, it sounds a lot like “kill them in four turns or die in six”.
16 posts were merged into an existing topic: New War Rule – War Equalizer
Well, in my opinion this is an improvement. Wars were getting boring, always shouting while field healing about this enemy heal and loosing the battle. Laughing against the arrows and winning the fight. Now it is same for us and same for them. This asks for strategy adjustments and more tank changes (“which Tank color we should us this ti… Oh well, Telluria again” is now history) Good work, SG.
Does Elemental Charge included in v32, which means will appear this war rule within next couple of wars?