I love the charge mechanic so glad to see it is being expanded to Magic. I’m less excited by the second charge having a completely different special skill. Maybe it expands the potential use for each hero?
I like seeing some newer/fancier/important game mechanics coming to 3 and 4 stars. Sergei seems like the most desirable so far for the EDD.
Some of these mechanics will be interesting for challenge events. Will people use double the mana pots to get the second effect? What if you only wanted the first effect, but you get such a cascade that it builds up a second charge? It certainly adds a lot to think about.
The heroes are generally fantastic. Not sure I need to go through and give my thoughts on each. I’ll take any and all of them. I don’t see any that even come closely to being as poorly designed as Shale.
The passive abilities will certainly cause some RNG complaints going forward. Is full charge any full charge of the mana bar or does it mean you have to get to 2x? They’ll also make us put some extra thoughts into team building.
I’ll hold off comments on the actual Magic Tower. I like the Ninja Tower, so I am excited by hearing about a second tower. I’ll be interested in hearing how it’s different. I hope it’s not the same structure with different enemies.