NOTE: Please do not, under any circumstances, share IMAGES OR VIDEOS from Beta in this or any public Forum thread. Violations can cause players to lose their Beta accounts, or threads to be closed down.
This thread is to provide early insights and discussion on the initial release of the Styx (There is no information about the event, but I suspect it will be a tower event).
Don’t get too attached
Details from Beta, especially brand-new Beta content, don’t tend to be very reliable for actual release.
It’s incredibly common that features are changed during Beta testing, or sometimes even after testing but before release. That is, after all, the purpose of Beta testing.
So I wouldn’t get too attached to any of this — it’s not unheard of for entire portions of features to be removed or reworked, or for radical changes to functionality to be made.
New Event – Unknown !!
- There is no information on this yet.
Note on Styx Speed.
You’ll notice that all the new heroes do not have a traditional mana speed listed (e.g. Fast, slow average). Instead they have the phrase “Styx” listed.
Similar to Ninja heroes all these new heroes have over-clocked the mana bar, and here you we will have only three tiers, and it can be a completely different special skill on each tier so the second and third tier is not a always a more powerful version of the first tier.
Preliminary testing shows that it takes about ~6 tiles to fill the mana bar of the Heroes to first tier, and 9 tiles to charge to second tier, and 12 for the third tier.
I will try to narrow it down later.
What I mean by this is that each hero ha 3 “tiers” to their special skill.
- If you cast with 100% mana, you get the first tier. OR
- You can wait & keep accumulating MORE mana… Then if you cast when the bar is filled 2x or 3x times (i.e. 200% or 300% mana), you get the second and third tier of effects.
Hording more mana doesn’t give any new effect beyond the third tier.
The exact wording on the hero cards is:
- Special Skill has different effect if charged with 100% / 200% / 300% mana.
Tiles to Charge Mana
Styx Heroes
*There are a total of two (2) new heroes added to Beta for testing; these have been indicated to be for an unkown new event.
*The names of the new heroes are: Nyx, Hypnos
Family Bonus
The new heroes form the “Styx” family and have a family bonus for each unique hero in the team:
Styx Family
Heroes become stronger when teamed with other unique heroes of the same familyBonus for 1 / 2 Heroes:
When this Hero recieves a status ailment affecting defense, 40% / 60% chance to cast the received ailment to all enemies.
5 – Legendary Heroes
- Nyx
- Hypnos
Nyx-- Click for Beta Information (Extremely Likely to Change)
Nyx-- Beta Info & Stats (extremely likely to change)
Rarity: Legendary/5*
Gender: Female
Power: 829
Attack: 795
Defense: 801
HP: 1444
Class: Wizard
Element: Dark (Purple)
Mana Speed: Styx
Passive: Decrease Defense Ailment Duration
Duration of the defense status ailments this character receives from Special Skills is decreased by 2 turns.
Special Skill: Night Falls
- Special Skill has a different effect when charged with 100% / 200% / 300% mana:
- 1x Mana Charge:
- Deals 170% damage to all enemies.
- All allies get +30% attack for 3 turns.
- 2x Mana Charge:
- Deals 300% damage to all enemies.
- All enemies get -34% defense for 3 turns.
- 3x Mana Charge:
- Deals 335% damage to all enemies.
- All allies get +50% attack for 4 turns.
- All enemies get -44% defense for 4 turns.
Hypnos -- Click for Beta Information (Extremely Likely to Change)
Hypnos – Beta Info & Stats (extremely likely to change)
Rarity: Legendary/5*
Gender: Male
Power: 829
Attack: 826
Defense: 760
HP: 1446
Class: Sorcerer
Element: Fire (Red)
Mana Speed: Styx
Passive: Decrease Defense Ailment Duration
Duration of the defense status ailments this character receives from Special Skills is decreased by 2 turns.
Special Skill: Sweet Dreams
- Special Skill has a different effect when charged with 100% / 200% / 300% mana:
- 1x Mana Charge:
- Deals 170% damage to all enemies.
All enemies cannot cast any new Taunt status effects for 2 turns.- All enemies are immune to new status effect buffs for 2 turns.
- 2x Mana Charge:
- Dispels buffs from all enemies.
- Deals
300%270% damage to all enemies. - All enemies are immune to new status effect buffs for 3 turns.
- 3x Mana Charge:
- Dispels buffs from all enemies.
- Deals 335% damage to all enemies.
All enemies cannot cast any new Taunt status effects for 4 turns.- All enemies are immune to new status effect buffs for 4 turns.
Beta Updates
- Apr 25, 2022 – added for first look testing.