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Beta Update
Some additional balance changes to:
OP updated to reflect these changes
This topic was automatically opened after 18 hours.
Good thing I can now reply to this thread, those changes are welcomeā¦on a good look at Karnov I can see that the dev are now taking good consideration between previously released heroes and the new, elemental mana slow will dissuade an exploit of potential strong synergy between Karnov and the likes of Odinā¦etc.
I just realized Karnovās new skill is -24% mana for holy allies, at first I thought it was holy enemies. Not sure how I like when allies give status ailments to other allies. I only feel thatās worth it if the casterās skill is powerful and the ailment is used as a small deterrent/pullback.
I donāt have heroes with that tile enhancement skill other than the 4* ice hero and I wasnāt impressed with him. Maybe other people with more experience with these hero types find this skill useful. Iām just not sure if a slow hero with these skills is worth a status ailment to holy allies but I may be wrong
Oh I noticed that now too. Is it a mistake? I canāt see any advantage this would have on your team
Itās also very strange for villains to be clerics and paladins, since the title for some of the classes are just heroic and generally good
Cleric- warrior of divine faith
Paladin- bringer of divine justice
Druid- protector of the sacred forest
Monk- way of the open palm
Not villainous classes
Sorcerers, rogues, barbarians and even fighters would fit into the villain role better
No mistake. I double & triple checked it.
Itās like the Bunnies (Springvale).
I guess in a titan format it doesnāt matter. Makes no sense anyways, like why only allies, it should be all holy heroes being affected by this. This is a really strange way to balance a hero and it brings nothing to add strategy.
Meh. There are evil gods.
There are fallen paladins.
Druids that feel the best way to protect is by destroying interlopers.
And thereās certainly villainous martial arts masters.
@Guvnor do you think his skill is worth a status ailment to holy allies? I donāt think so but Iām not to familiar with the tile enchantments (never got the green Ratatoskr)
Like I said I have a feeling no since heās slow but he does deal 290% to all and has an almost identical attack stat to Killhare (who deals 300% damage to all at average speed with all other allies getting an undispellable -20% defense) and sheās good
Maybe heās just good for titans, I wish he instead was an attack booster for dark like the other colors have with Miki, Tarlak, Giselle, only fire and dark donāt have those hero types yet
Donāt underestimate the power of boosted shields. Itās a tile specific attack boost that doesnāt expire for the impacted tiles. He is built for a dark stack with elemental and/ or regular defense down.
Strong attack, and boosted shields means played well he will be a monster. Also, because the tiles are boosted if you have an attack boost on hero as well it will stack with the tilesā¦
It would be hilarious for any guardian chameleon owner to colour change karnov, only for him to fire and debuff himself
New update from Beta about the Event heroes:
I think theyāre better now and sounds like good adds to the game, without breaking anything. Toxicandra is still kinda too powerful, tho. The artwork is overall very good.
I am reading through the stats of these villain heroes, and they all seem to be toned down now. I just find it funny that Skrekokās defence is so high - higher than many squishy 5* heroes! Of course, they balanced it by making his HP low.
He is rogue though, and rogues can be emblemed with full hp and defence path. So heās still incredibly tanky
Hahah, I just recognized a 3* Villan hero had 800 defense before nerf and is just bellow 800 currently!
Nothing out of ordinary i guess, lets all move on
His health is useless thoughā¦
Really isnāt anything to see here
You put emblems into HP and defense and your 3* hero has over 900 defense
Then you bring Grevle along for hp boost