Can anyone plese clarify how will the ranking will work. Will it take an alliance average attack value such as Total Score/Number of Players or will it work as Sum of all Alliance member attack total ?
as these two calculation methods are extremely important. If the latter is the choice , that will be a dead sentence for many small alliances and can create extremely toxic behaviour on alliances.
Note tho, you only can contribute to the alliance score for the alliance you were / are in at the start of the Mythic Titan event. Leaving/ avhaing/ Joining an alliance after the Mythic Titan Spawns means you will not be able to add/ contribute to the new alliances Mythic Titan Score & Ranking (nor get their rewards I presume).
When you design an event such as this ( alliances race against each other for better loot ) and design the average to SUM of all. You eventually make a stand as a company:
If you are in a small alliance, you have no chance of getting good results, leave your alliance and join other busy alliances.
This may be a death sentence to many small alliances.
i do not really think this is a bad thing. I meant im not in a top 100 alliance and just arrived to 29 cause took about 5 of the best players of our āacademy-like allianceā and now we can finally say that we got a good number of members that will stay; but like a month ago we was about 23 and we had not enough space for a fusion with another alliance but a number of places that is hard to fit in all.
With this i hope that small alliances or lonely players will take a rush of adrenaline and join middle-big (20-25 members about) to full the alliance and become even a bit competitive and so players stop leave alliances with no reason or for stupid reasons.
In my opinion small alliances should not ezist if not for player who play casually and do not really care or do not have time to compete in something.
I donāt think so, Being 1001st alliance does not differ at all from being 100.000th. The loot is so poor (8 battle and 8 crafting items for a top alliance, not counting emblems), that you can play, have fun and not care about the rank. Any way most alliances are far away from being able to compete for ranks 1-100.
For what itās worth, this has always been SGās standpoint on alliances. The Titans themselves are proof enough of that.
Loot recieved from a 4* titan is paltry compared to the loot recieved from a 14* titan. The drive/ incentive has always been there to work your way up & into bigger & better alliances.
Better/ More heroes = More damage = better loot = better / More heroes etcā¦
Itās the model that the game was built onā¦ Itās not really surprising that the MT follows this standpoint is itā¦?
For what itās worth, having less small recruiting alliances can help the game in the endā¦
Currently there is an over-abundance of Alliances all trying to recruitā¦ But there just arenāt enough recruits to fill every alliance that wants themā¦ You can see it if you take a stop in the In-Game chatsā¦ or those whoāve been a recruiter for an alliance before will tell you how hard it is to find recruitsā¦
Too many people striking out on their own & wanting to run their own show compared to the number of people to populate said alliances.
So, if thereās more incentive for the multitude of smaller alliances to come together as a merger for example, both parties would end up happierā¦ Just a thought anyways.
I feel that would be best for the game in general. With as many people and useally the bigger players leaving a by the bunches. There are way to many alliances out there trying to fill up without enough players to fill them all up. Meaning it will ruin a few alliances and grow a few as well. Or people will start merging to make bigger alliances. Either way we get rid of a few alliances to better the game.
Do you also recall how the battle item interference worked?
The tooltip again says: every 2 turns an item is locked for the next 3 turns
whereas the following text says every 3 turns an item is locked for 3 turns.