Not wrong
Upon further reflection, instead of favoring @yelnats_24 opinion over @Guvnor opinion.
I feel that neither of you is wrong.
Some alliances will most likely be broken up for reasons @yelnats_24 state but in the long run NEW players will agree with @Guvnor ( looking at you tournament loot )
Merciless RNG
But
I do think it will increase the burn out rate for Elder players. It will be another activity to divide alliances AND it will be visible to all alliance teammates. Similar to titans, and war.
There are a lot of complaints on the forum of âtoo much to doâ but I think is is more âtoo much merciless RNG rewardsâ. If the only way to get Gravemaker is Taverns, but the odds are so low, it makes balancing the rewards/ resources/ penalties nearly impossible for the average human without a PhD in probability mathematics.
Tournaments, and Mythic Titans, fall into this category of being resource intensive but having highly variable rewards.
Another rant. Move along, move along, nothing new to see here
Business model
I think the basic flaw in Empires business model is adding more to do, but preventing the new content from impacting the profitable 5* HotM/ 4* ascension item/ Hero XP micro transaction marketplace.
So a lot of recent additions offer the theoretical chance for 5* HotM/ 4* ascension items, but the odds are so low as to be an unreliable source of 5* HotM/ 4* ascension items.
Public perception
It is similar to an employer reducing you base salary each year but adding more bonuses. It makes it very hard to plan when your end of year paycheck can fluctuate so much.
If the bonuses are heavily influenced by already having a high bonus, it further reinforces the idea that âthe rich get richer and the poor get poorerâ.