I feel that neither of you is wrong.
I do think it will increase the burn out rate for Elder players. It will be another activity to divide alliances AND it will be visible to all alliance teammates. Similar to titans, and war.
There are a lot of complaints on the forum of “too much to do” but I think is is more “too much merciless RNG rewards”. If the only way to get Gravemaker is Taverns, but the odds are so low, it makes balancing the rewards/ resources/ penalties nearly impossible for the average human without a PhD in probability mathematics.
Tournaments, and Mythic Titans, fall into this category of being resource intensive but having highly variable rewards.
Another rant. Move along, move along, nothing new to see here
I think the basic flaw in Empires business model is adding more to do, but preventing the new content from impacting the profitable 5* HotM/ 4* ascension item/ Hero XP micro transaction marketplace.
So a lot of recent additions offer the theoretical chance for 5* HotM/ 4* ascension items, but the odds are so low as to be an unreliable source of 5* HotM/ 4* ascension items.
It is similar to an employer reducing you base salary each year but adding more bonuses. It makes it very hard to plan when your end of year paycheck can fluctuate so much.
If the bonuses are heavily influenced by already having a high bonus, it further reinforces the idea that “the rich get richer and the poor get poorer”.