NOTE: Please do not, under any circumstances, share IMAGES OR VIDEOS from Beta in this or any public Forum thread. Violations can cause players to lose their Beta accounts, or threads to be closed down.
This thread is to provide early insights and discussion on the GENERAL balance changes to heroes.
For Telluria & Vela in particular, please see this separate thread: 🧪 Early Information on Additional Telluria & Vela Balance Updates [Part of The Beta Beat v31]
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Don’t get too attached
Details from Beta, especially brand-new Beta content, don’t tend to be very reliable for actual release.
It’s incredibly common that features are changed during Beta testing, or sometimes even after testing but before release. That is, after all, the purpose of Beta testing.
So I wouldn’t get too attached to any of this — it’s not unheard of for entire portions of features to be removed or reworked, or for radical changes to functionality to be made.
Notes & Reasoning!
A change from previous balance changes this time round is that SGG have included some short reasoning behind WHY the balance change is being considered.
I have included this rational with each listed balance change.
Summary of Balance Updates
Skadi
- Direct Damage increased from 170% to 220%
- Increased damage per dead enemy decreased from 70% to 50%
Baldur
- Deals 150% damage to a random target (on cast)
- Direct Damage at end of each turn while Baldur has boosted health increased from 110% to 150%
Norns, Sargasso, Khagan & The Hatter
- Norns: Direct Damage increased from 265% to 280%.
- The Hatter: Direct Damage increased from 370% to 400%.
- Sargasso: Direct Damage increased from 355% to 385%.
- Khagan: Direct Damage increased from 320% to 360%.
Other Changes
Additional damage in Guardian Gazelle, Hansel, Gretel, Pixie, Gullinbursti and An-Windr’s specials is now displayed as the exact amount of damage being dealt.
- The damage dealt by Guardian Gazelle, Gullinbursti and An-Windr’s specials is no longer affected by the enemy’s defense. The amount of damage dealt has been rebalanced for each hero.
- The amount of damage dealt by Hansel, Gretel and Pixie is not affected by this change, only displayed differently.
Main purpose of this change is to reduce confusion. the QUANTITY of damage should remain (on average) the same as previously.
Exact amount of damage dealt by the above heroes (base damage on their card):
Additional information about what does & does not affect the new “exact damage” number in that comment (click to follow down to it). The TLDR is:
- Troops DO affect the number
- Emblems DO affect the number (specifically attack nodes)
- Family Bonus does NOT affect the number
- Attack Buff or Debuffs do NOT affect the number
For Telluria & Vela in particular, please see this separate thread: 🧪 Early Information on Additional Telluria & Vela Balance Updates [Part of The Beta Beat v31]
For a full list of items currently in Beta testing, as well as their related threads, please see:
Full history of Balance Changes (Buffs/ Nerfs): Hero Buff & Nerf Balance Change History - (See Post #2) - #2 by jinbatsu
Previous round of balance changes (V30): 🧪 The Beta Beat (v30) – Hero Balance Updates; Updated Alchemy Lab; Hero Academy; Updated Sand Empire Seasonal Event; Updated Path of Valor; New Season 3 Heroes; Jun/Jul/Aug/Sep HOTM – Sharing the Big Picture on What's Going on in Beta