🧪 Early Information on Costumes (Formerly Skins) [Part of The Beta Beat v23]

NOTE: Please do not, under any circumstances, share IMAGES OR VIDEOS from Beta in this or any public Forum thread. Violations can cause players to lose their Beta accounts, or threads to be closed down.

This thread is to provide early insights and discussion on the new Costumes feature.

Don’t get too attached

Details from Beta, especially brand-new Beta content, don’t tend to be very reliable for actual release.

It’s incredibly common that features are changed during Beta testing, or sometimes even after testing but before release. That is, after all, the purpose of Beta testing.

So I wouldn’t get too attached to any of this — it’s not unheard of for entire portions of features to be removed or reworked, or for radical changes to functionality to be made.

Costume Chamber, Costume Keys & General Info

Click for Mostly Useless Information (extremely likely to change or be incorrect)


Costumes are like new versions of Heroes, and can change:

  • Design/look for their art
  • Hero Class
  • Hero Stats (attack/defense/HP)
  • Hero Special Skill

Mana Speed appears unaffected, but that might just be a function of the current Costumes or which ones happen to be in Beta.

Costume Chamber & Costume Keys

Costumes are obtained from the Costume Chamber, which works much like a hybrid of the Epic Hero Summon and Atlantis Summon. You “open the door” to get new Costumes, which looks much like Summoning.

There are two ways to Open the Door for Costumes (i.e. Summon):

  1. Using 5 Costume Keys. These work like Atlantis Coins — if you have 5 of them, you can get a free Summon. The tooltip for Keys currently says they can be received as a reward from Wanter Missions, Titan Battles, Alliance Wars, and Challenge Events.
  2. Using Gems. The prices are currently the same as Epic Hero Summons, 300 for a single pull, and 2600 for a 10 pull.

The Appearance Rates for the Costume Chamber currently match those of the Epic Hero Summons:

  • Rare Costume: 72%
  • Epic Costume: 26.5%
  • Legenedary Costume: 1.5%

Using Costumes

If you have the Hero that the Costume is for, then you’re able to change the Costume of that Hero in the Hero Roster. You can currently change back and forth between the Costume and regular Hero without any cost or time.

Once a Hero is changed to a Costume version, you level up the Costume much like you would level up a Hero. It currently appears that Costumes are leveled up with the same feeder costs and ascension materials required. Please don’t presume this will continue to work this way, or that my initial information is accurate.

A fully-leveled Costume gives a permanent stat bonus for the Hero and all of their Costumes.


The specific Costumes added to Beta for testing.

  • Legendary Costumes added for Quintus, Lianna, Horghall, Elena, Isarnia, Richard, Joon and Vivica.
  • Epic Costumes added for Tiburtus, Rigard, Melendor, Skittleskull, Boldtusk, Li Xiu and Sonya.
  • Rare Costumes for Brienne, Hawkmoon, Bane, Gunnar and Tyrum.

Click for Mostly Useless Information on the Costumes (extremely likely to change)

Note: these are in the order they appear in the Costume Chamber, because it’s easier that way for me to type and update them.


Class: Ranger
Stats: 691 / 694 / 1593
Special Skill: Anger of the Jester

  • Deals 215% damage to all enemies.
  • All enemies get -54% attack for 6 turns.


Class: Druid
Stats: 415 / 544 / 696
Special Skill: Steel Link

  • All enemies share received damage with each other for 5 turns.
  • All enemies get -44% defense for 5 turns.


Class: Cleric
Stats: 773 / 745 / 1304
Special Skill: Pure Shot

  • Deals 482% damage to the target.
  • The target gets -34% mana generation for 3 turns.


Class: Ranger
Status: 529 / 423 / 548
Special Skill: Harmonic Bash

  • Deals 280% damage to the target.
  • The target gets -40% accuracy for 4 turns. Chance to miss also applies to offensive Special Skills.


Class: Paladin
Stats: 688 / 675 / 1088
Special Skill: Symphonic Pulverizer

  • Deals 175% damage to all enemies.
  • All enemies get -34% defense for 4 turns.

Li Xiu

Class: Rogue
Stats: 660 / 690 / 1135
Special Skill: Slash of Seven Daggers

  • Deals 180% damage to all enemies.
  • Reduces the mana of all enemies by 10%.


Class: Wizard
Stats: 698 / 653 / 1099
Special Skill: Fog of the Perished

  • All allies regenerate 609 HP over 3 turns.
  • Dispels buffs from all enemies.


Class: Fighter
Stats: 782 / 676 / 1398
Special Skill: Solar Strike

  • Deals 488% damage to the target.
  • The target gets -35% accuracy for 4 turns. Chance to miss also applies to offensive Special Skills.


Class: Rogue
Stats: 845 / 588 / 1426
Special Skill: Sword Barricade

  • Deals 172% damage to all enemies.
  • The caster and nearby allies counterattack with 155% of the damage received for 5 turns.


Class: Cleric
Stats: 778 / 631 / 988
Special Skill: Candy Vines

  • Deals 175% damage to all enemies.
  • All enemies get -39% attack for 6 turns.


Class: Sorcerer
Stats: 739 / 735 / 1408
Special Skill: Omnicure

  • Recovers 44% health for all allies.
  • All enemies get -44% defense for 4 turns.
  • Dispels buffs from all enemies.


Class: Sorcerer
Stats: 869 / 659 / 1234
Special Skill: Glacial Explosion

  • Deals 255% damage to all enemies.
  • All enemies get -34% defense for 6 turns.


Class: Barbarian
Stats: 682 / 862 / 1299
Special Skill: Cloud Axe

  • Deals 435% damage to the target and minor damage to nearby enemies.
  • The target and nearby enemies get -34% attack for 4 turns.


Class: Druid
Stats: 646 / 762 / 1050
Special Skill: Purifying Strike

  • Deals 345% damage to the target.
  • Dispels status ailments from all allies.


Class: Sorcerer
Stats: 492 / 470 / 675
Special Skill: Wind Gospel

  • All allies regenerate 243 HP over 3 turns.


Class: Ranger
Stats: 633 / 702 / 1210
Special Skill: Regeneration

  • All allies regenerate 609 HP over 3 turns.
  • Dispels status ailments from all allies.


Class: Cleric
Stats: 466 / 468 / 715
Special Skill: Jungle Fury

  • All enemies get -41% defense, and a further -4% decrease every time they are hit for 4 turns.


Class: Monk
Stats: 804 / 663 / 1405
Special Skill: Shock Ultimatum

  • Deals 235% damage to all enemies.
  • All enemies get -34% attack for 4 turns.


Class: Rogue
Stats: 415 / 446 / 891
Special Skill: Purifying Hit

  • Deals 310% damage to the target.
  • Dispels status ailments from all allies.


Class: Monk
Stats: 619 / 736 / 1174
Special Skill: War Feast

  • Recovers 37% health for all allies.
  • All allies get +30% attack for 4 turns.

Important Recommendations Based on Current Beta

As this feature is very new, and very likely to change, I can’t recommend much yet.

What I will say is that the initial Costumes appear to follow through on what Tim said during the AMA in March, that they’d focus on Season 1 Heroes. All of the Costumes currently in Beta are for Season 1 Heroes — though not all Heroes have been added.

That would seem to indicate that at least initially, this feature will enhance Season 1 Heroes, so that may affect some people’s thinking on the value of using Season 1 Heroes after Costumes are released.

As this feature is extremely likely to change, and new Costumes are likely to be added eventually, I wouldn’t recommend taking any particular action based on what’s in Beta so far.



According to rumors

Vivica in her magician’s costume is a SORCERER!

This is game changing for Class Quests and emblems.


Is there a way to acquire costumes without gems???

Yes, as I mentioned in the notes above, you can use Costume Keys.

Please expand the notes under Costume Chamber, Costume Keys & General Info and read the section on Costume Chamber & Costume Keys, where it says, “There are two ways to Open the Door for Costumes (i.e. Summon),” and then explains.


How does class change work if they are already +X? Do you have to reset all emblems before that or what?

The Emblems on the existing Hero remain unchanged, but you need new Emblems (of a different Class) for the Costume.

If you switch back and forth between the regular Hero and Costume, their stats from Leveling/Ascension and Emblems change accordingly.

So you don’t lose any progress, this is almost like a new Hero to level up.


Oh man, god knows how I love this game but I’m confused, very confused about those weird costume thing. Let’s see where this ends…


It’s definitely confusing, even when looking at it. It’s a pretty notably complex new feature, I would say on par with the addition of Emblems and the Talent Grid.

So I think it will be hard for me to fully convey how it works, and I’m still figuring it out myself.

I’m sure as soon as I understand it all, it’ll change, since that’s how Beta goes. :slight_smile:


Can you get costume for a hero that you don’t have yet? In case the answer is yes, do you need to get the basic version of that hero to use the costume?

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You can get a Costume for a Hero that you don’t have, but you can’t use it. You need to have the Hero too.


Do the costumes take up roster space or is there a maximum of costumes one can possess?

What about duplicate costumes? Can the be sold or otherwise used?

Oh, and even if this might change anyway and you probably don’t want to give away too many details, but… Is there a chance that we get a yellow 4* healer costume? Same with defense down for green and/or yellow 4* heroes :thinking:


That seems rather strange in my opinion, if you need to level it pretty much like a new hero wouldn’t it have been better just to add new heroes to tc20? If they stay as they are now (I know it’s beta and very much likely to change), you’ll need to get a hero first, and then be lucky enough to get his/her costume. For 3/4* it could be easy, but for a 5*… well, I don’t find it a good solution to revamp older heroes, imo.


They live in your Inventory, so they don’t take extra Roster space.

It appears they can be used to level up the same Costume, with an added chance to increase the Special Skill, like with duplicate heroes.

Not that I’ve seen so far.


More RNG on top of RNG. So I drew Thorne a while back, who seems to be almost universally hated as one of the worst legendaries, but I’m going to level him because I have him and not the heroes most people would prefer over him. Costumes are potentially a chance to make him better, but now I’m going to have to a) be lucky enough to draw a legendary costume (1.3% chance) and b) hope it is the right one for Thorne (1 out of howevermany chance). So I could theoretically hold one of the most hated legendaries without the costume that would make him better, while simultaneously drawing a “legendary” costume for someone like Quintus, who apparently also sucks, but who I don’t have, so I’ve got this useless costume lying around that I can literally do nothing with. So I can spend my gems chasing heroes that are mostly duplicates or I can spend them for costumes for heroes I probably don’t have? This might be worse than the mess that was made with the Alchemy Lab. Game improvements are only improvements if you can actually use them.


What about its effect on war? If I already use the hero and then I put the costume on, can the hero be used again in its costume?


I know that somehow I’ll end up pulling a Renfeld costume :laughing:


That certainly would have been an option.

I can see a couple things that are different about this approach (and not necessarily all good):

  • You need to also have the Hero, so there’s a double rarity to getting, for example, a 5* Costume and the 5* Hero to go with it

  • They don’t take more Roster space

  • The Costumes are similar to the hero; while there are changes, their Special Skills are thematically similar, so new heroes added with these skills would have been somewhat duplicative

  • Leveling up the Costume also gives Stat Bonuses to the Hero

  • They can add multiple Costumes for each Hero over time

  • The current design allows for a new revenue source


Excellent question, and I don’t know the answer to this.


Some of the initial feedback in Beta is similar. :slight_smile:

It’s entirely possible that everything about this feature will change, and it’s essentially a certainty that at least some things about it will change.


I used to hate Thorne as well. Now I have him and I’m quite pleased with him both on attack as well as in Alliance War defense :blush: He isn’t a top hero but he isn’t terribly bad either.

Yes, to get the right legendary costume you need to be very lucky but one out of four costumes will be epic, so I rather see it as a chance to widen my 4* roster while the very rare 5* costume would be the icing on the cake (and if it turned my Thorne or Quintus into a monster I would of course be delighted)