🧪 Early Information on Advanced Hero Levels (aka Limit Breakers) [Part of The Beta Beat v37 & V39]

@Guvnor if this helps for updating the OP later, then I have collected these change related to advanced hero levels:

Limit breaking costs are changed for 5 star costumes:

  • Rare LB requirement is increased to 30 from 21
  • Epic LB requirement is increased to 15 from 12
  • Legendary LB requirement is decreased to 1 from 3

Leveling cost changes in extra levels:

  • The food requirement is reduced by 40-50%
  • The iron requirement is reduced by 65-75%
  • The rare heroes no longer need any ascension items for leveling
  • Epic heroes need 1 piece from 1 ascension item per 1 advanced level:
    • Nature, Fire and Ice heroes needs 1 Battle manual per level
    • Dark and Holy heroes need 1 Tall Boots per level
  • Legendary heroes need 1 piece from 2 ascension item until level 84. Level 85 still need 3 kind of ascension items.
    • Fire heroes need 1 Chainmail Shirt and 1 Scabbard per level + on level 85 they need 1 Hidden Blade too
    • Ice heroes need 1 Battle Manual and 1 Scabbard per level + on level 85 they need 1 Warm Cape too
    • Nature heroes need 1 Chainmail Shirt and 1 Tall Boots per level + on level 85 they need 1 Sturdy Shield too
    • Holy heroes need 1 Battle Manual and 1 Tall Boots per level + on level 85 they need 1 Orb of Magic
    • Dark heroes need 1 Battle Manual and 1 Tall Boots per level + on level 85 they need 1 Trap Tools

Quest:
The total WE cost is increased to 72 80 from 60.
The TP is increased for stage 1-4
The rewarded Limit Breakers are doubled in total from each rarity:
Here is the current state:

Stage WE Cost Wave count Team Power
(Suggested)
Limit Breaker Rewards
1 8 4 3200 2x Rare
2 12 4 3500 5x Rare
1x Epic
3 16 5 3900 10x Rare
3x Epic
4 20 5 4300 15x Rare
8x Epic
1x Legendary
5 24 5 4800 20x Rare
12x Epic
3x Legendary

The quest itself is totally reworked with new enemies and new special skills.
(Earlier it looked like a normal rare quest.)
Now special rules apply during the quest like we have them in Season 4 stages:

  • All fire heroes get +50% attack in every 5 turns
  • All fire heroes counterattack with 20% of the damage in every 5 turns
  • All enemies have an innate resistance against status ailments

Now all mobs are have a common special skill:

  • 400% damage on the target
  • Increasing burn damage (starting from ~260 ending on ~540 on the last stage) over 5 turns
  • 60% mana generation decrease for the target for 5 turns
  • Reflection against ice special skills and damage for 5 turns

The bosses have these kind of special skills:

Boss 1 (Stage: 1,3,5):

  • 245% damage on the target
  • Stealing of buffs from target and assigning them on allies
  • Fire minion summoning for all allies with 5% HP and 10% attack
  • 200 (350, 485 increasing on higher stages) burn damage over 5 turns

Boss 2 (Stage 2,4,5):

  • 130% damage on target an nearby allies
  • Stealing of buffs from target and nearby allies and assigning them on allies
  • Fire minion summoning for all allies with 5% HP and 10% attack
  • 8% mana generation decrease for target and nearby allies for 5 turns (Uncleansable)

Stages 1-4 have got 1 boss + mobs on the last wave.
Stage 5 has got two bosses on the last wave

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