@Guvnor if this helps for updating the OP later, then I have collected these change related to advanced hero levels:
Limit breaking costs are changed for 5 star costumes:
- Rare LB requirement is increased to 30 from 21
- Epic LB requirement is increased to 15 from 12
- Legendary LB requirement is decreased to 1 from 3
Leveling cost changes in extra levels:
- The food requirement is reduced by 40-50%
- The iron requirement is reduced by 65-75%
- The rare heroes no longer need any ascension items for leveling
- Epic heroes need 1 piece from 1 ascension item per 1 advanced level:
- Nature, Fire and Ice heroes needs 1 Battle manual per level
- Dark and Holy heroes need 1 Tall Boots per level
- Legendary heroes need 1 piece from 2 ascension item until level 84. Level 85 still need 3 kind of ascension items.
- Fire heroes need 1 Chainmail Shirt and 1 Scabbard per level + on level 85 they need 1 Hidden Blade too
- Ice heroes need 1 Battle Manual and 1 Scabbard per level + on level 85 they need 1 Warm Cape too
- Nature heroes need 1 Chainmail Shirt and 1 Tall Boots per level + on level 85 they need 1 Sturdy Shield too
- Holy heroes need 1 Battle Manual and 1 Tall Boots per level + on level 85 they need 1 Orb of Magic
- Dark heroes need 1 Battle Manual and 1 Tall Boots per level + on level 85 they need 1 Trap Tools
Quest:
The total WE cost is increased to 80 from 60.72
The TP is increased for stage 1-4
The rewarded Limit Breakers are doubled in total from each rarity:
Here is the current state:
Stage | WE Cost | Wave count | Team Power (Suggested) |
Limit Breaker Rewards |
---|---|---|---|---|
1 | 8 | 4 | 3200 | 2x Rare |
2 | 12 | 4 | 3500 | 5x Rare 1x Epic |
3 | 16 | 5 | 3900 | 10x Rare 3x Epic |
4 | 20 | 5 | 4300 | 15x Rare 8x Epic 1x Legendary |
5 | 24 | 5 | 4800 | 20x Rare 12x Epic 3x Legendary |
The quest itself is totally reworked with new enemies and new special skills.
(Earlier it looked like a normal rare quest.)
Now special rules apply during the quest like we have them in Season 4 stages:
- All fire heroes get +50% attack in every 5 turns
- All fire heroes counterattack with 20% of the damage in every 5 turns
- All enemies have an innate resistance against status ailments
Now all mobs are have a common special skill:
- 400% damage on the target
- Increasing burn damage (starting from ~260 ending on ~540 on the last stage) over 5 turns
- 60% mana generation decrease for the target for 5 turns
- Reflection against ice special skills and damage for 5 turns
The bosses have these kind of special skills:
Boss 1 (Stage: 1,3,5):
- 245% damage on the target
- Stealing of buffs from target and assigning them on allies
- Fire minion summoning for all allies with 5% HP and 10% attack
- 200 (350, 485 increasing on higher stages) burn damage over 5 turns
Boss 2 (Stage 2,4,5):
- 130% damage on target an nearby allies
- Stealing of buffs from target and nearby allies and assigning them on allies
- Fire minion summoning for all allies with 5% HP and 10% attack
- 8% mana generation decrease for target and nearby allies for 5 turns (Uncleansable)
Stages 1-4 have got 1 boss + mobs on the last wave.
Stage 5 has got two bosses on the last wave