Well, I get your point of viewā¦ And itās totally legit. But please, have merci and some compassion for us who are tired of chasing things around all the time, but whenever we feel like we are almost there - the target slips away.
The classic āYou canāt please everyone all of the timeā is always in effect.
Personally Iām no fan of the Ninja Tower and Iām not in a minority with that. But likewise a lot of people really like Ninja Tower.
So should we stop NT just because I dislike it??? Then all those that do like it are going to upset.
The beauty of this game is you can choose to ignore something if you want. Limit breakers will come in and at the top you will see all 5 on defence with them. Down the league youāll maybe see a tank with them. But you might get one of your own and then it evens out.
You see a defence you donāt like in a Raid? Just skip it. If you are getting nothing but those teams then Iād wager you are on a decent cup score and youāve either gone above your level or you have enough big guns to carry you.
Either way what overall difference this make to the majority of players is pretty minimal I think.
Iām on the fence at the moment about limit breakers, but I have to point out that NT is not a good example since it is a single event and can be avoided altogether. It is not necessary to play it in order to have access to the Ninja Portal, even. Limit breakers on the other hand can affect any hero and therefore sneak into any part of the game. I do accept your point that, at least early on, one isnāt likely to encounter a whole lot of them. But it will grow.
My current feeling about the concept is that if this extra level had been available from the start, no-one would have any problem with it. Whether that means it shouldnāt be introduced now, no doubt time will tell.
There is NOTHING wrong with Limit-Breakersā¦ like emblems, they too have a role in the game. Instead of cribbing, lets see how it developsā¦
I would though expect SG to make the LBs available like emblems via quests / events / chests / missionsā¦ & NOT just bombard money deals ā¦ which will make the LBs untouchable in the beginning = disliked . hated by many !!
Note that if those heroes have the same star, the increase in attack and defence will equal percentage wise, in your example, the attack is increased higher percentage wise.
Let me give example with slash damage of Ametrine against Sudri:
No-LB Ametrine against No-LB Sudri
Slash damage = 100 Ć (716 / 484) ^ 1.35 = 169
Sudri HP left = 775 - 169 = 606
LB Ametrine against LB Sudri
Slash damage = 100 Ć (778 / 549) ^ 1.35 = 160
Sudri HP left = 878 - 160 = 718
You canāt please every players but donāt screw most players.
FYI, I am not screwed by limit breaker. I am okay with it. I think it will improve my roster. Though I am not sure it is the best for the future of the game if it drive players leave.
The proposed update that I genuinely hate is non-S1 costume.
I still donāt understand how this is screwing most players. As in the core concept of this. At best itās screwing with the top but thatās honestly because they have to be the best. SG just feeds them what they want. Itās the ones in piles of debt chasing this I do feel some pity for. But itās self-inflicted. Those who realise the trap theyāve put themselves in can escape, some sadly canāt.
So if LBās screw most players then so do emblems. After a lot of angry voices back when they were launched I generally think emblems are just an accepted part of the game now. Some people have bought lots, others like me have been rewarded a lot for high level participation and I guess a lot of players donāt have those levels. Yet the game carried on.
From what Iāve seen in Beta a LB doesnāt make a huge difference to a hero. Itās a small boost at best to the core stats.
Having a defence of all of them over 900 with LBās will just mostly be for bragging rights. I canāt see it breaking my game so Iām going to wait and see. I kinda like the idea personally. Emblems helped make some of my lesser loved heroes viable (Khagan & Quintus looking at you). So LBās might help again if someone is lucky to grab one.
Iām generally just on the bus seeing where the ride takes me. Like I said, the day the bus takes me a place I donāt like Iāll get off it. And Iāll have no regrets when it happens, itās been fun.
But a lot of posters seem to have misunderstood this feature so they feel screwed.
First of all, it actually slightly reduce the gap as the power increase is similiar in number which means weaker heroes get more increase in percentage.
Secondly, it doesnāt really limit variety. Emblem already did that. You can just limit break those hero with emblem. You also donāt need to worry about dividing limit breakers between 3 or 4 or 5 star. When you have limit breakers for a 5*, you will have excess for 2Ć 4*.
So I am okay with it, I alredy accumulate backpack and wooden swords in preparation.
I donāt understand why Epic and Legendary Heroes needs a Rare LBS Token?
It is like Emblem, spreading on every rarity. I donāt like it.
It should be specific only, so that we can spread Limit Break on every rarity without calculating on every rarity requirement, thatās too complicated and too much options.
I want my Rare LBS Token for my Rare Heroes, period.
I want my Epic LBS Token for my Epic Heroes, period.
I want my Legendary LBS Token for my Legendary Heroes, period.
If the star is on the same level, it doesnāt change the slash attack but still reduce the percentage of HP taken.
If the star is on different level, the one with lower star will benefit (more slash damage against higher star and less slash damage from higher star).
The difference from emblem is that due to the drop rate, when you can limit break a 5*, the excess 3*/4* limit breaker will still allow you to limit break multiple 3*/4*. So you donāt need to worry about splitting it.
I feel this is just like emblems some months ago, a way to give something to do (= to spent) to top players. Iāve soon met a team with only S4 heroes fully emblemed and I m far from the top. So I believe i will meet 5200 teams before I may ask to myself what is the best way for me to use these LBs.
There is probably a way to implemented it which could be quiet fun. But we all know the way chosen by SG will be the cash grabber one.
As it will probably change the emblem strategy for many players, the emblem reinitialisation should be easier = more tokens and all the ressources back when reinit (not only 10% of food and Iron) .
AS it s a way to rebalance the heroes in our own way, a non costumed S1 hero should be LB with reduced ressources; or S4 heroes could not be LB before the end of S4, make the LB quest frequent and easier but LB or emblemed heroes are not allowed ā¦
Yeah I did catch that. I saved a bunch of them from the last AR so I could have them ready. But man itās hard not to want to set them in my training camps.