🧪 Early Information on Advanced Hero Levels (aka Limit Breakers) [Part of The Beta Beat v37 & V39]

Lets make a mathematical approach.

Suppose limit break will increase each attack, defense, and HP by 10%.

Damage formula is:

If your hero and opponen’t hero both have limit break, the new damage will be:

New Damage = 100 x ( θ x Att x 110% / Def x 110% ) ^ 1.35 = 100 x ( θ x Att / Def ) ^ 1.35 = Old Damage

Which means there is no damage increase if both side have limit break.

However, both side have 10% extra HP. This means the battle will be slower than current system. Hero won’t be easily die early. As such the game is less dependent than starting board and more toward strategy. This is a positive change.

Of course this is if SG do not give more attack increase than defense increase.

More attack stat across the board might lead this game to be more RNG dependent.

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