Concept isnāt a bad one, however this what you need after you pull a Legendary from Portal.
Ascension items to max hero, 1,500 class emblems, and now Limit Breakers.
There really isnāt much motivation for pulling for new heroās anymore until you have the materials needed to max all elements. Doing so before hand your hero is outdated by power creep before you have what you need to use at top levels.
I have several maxed 5* without emblems that die too quick in raids and war.
Unless your talking about the % difference: 108.63 - 107.61 = 1.02%
Which when comparing the very low HP Vivica to high HP Rigard the difference was 6 hpā¦ of gain. Vivica still had more HP.
Insignificantā¦
And the 5* S1 still has higher defense, attack and HP over all, even when they are not L. Broken!
That 1% does not make 4* greater than 5ās
There are a couple of 4ās I might consider breaking. But the new magic heroes.
ā¦The new costumesā¦
And the new creeps after that. Will eradicate 4ās from my roster. If you want to play with only 4*. Thatās fine by me. Knock yourself out. Happy gaming
Orā¦ unlessā¦ you Donāt LBā¦!
Because you missed the event during the work week. Or are a causal F2P. Or are a new player that couldnāt finish the event.
Then you will certainly fall behind!
Not have a temporary advantage.
During "AW"ā¦ will you put you LB 3* in defense? Will you put the LB 4* in defense?
Yes?
No?
Doesnāt matterā¦ many flags, LB or not will have 7* caps to deal with. How many LB 4* will draw 0ās? Probably less then the non broken onesā¦ so get crackingā¦
If you donāt LB your necessary war flags you will be in trouble soon. Including 3ās and 4ās. Whatever. You will flounder. If you NEED the heroes then LB them, by all means!
But the so-called "advantage" is all that I am addressing. Please LB ten 3* for tournaments, Thank Youā¦!! If you donāt, someone else will. Before I had 2 days of easy matches. Now I expect to have 3. And poor enough team composition on the last day, that top 1% is no problem.
5* tournaments are tough for me. I get 100 blems on the first match.
No, that is wrong. I have shown my calculations a number of times.
A 4* that is LB will become more survivable (than they currently are) if the defense has no LB 5s.
A 4 that is LB will become more survivable (than they currently are) if the defense has 1 LB 5*
A 4* that is LB will become more survivable (than they currently are) if the defense has 5 LB 5*
There is no scenario where the LB 4* will not have a relatively increased survivability when they are LB as compared to now. This is a fact.
This advantage increases more pronounced the more emblems there are on the 4* and the fewer heroes in the defense are LB, but the advantage will always be there.
@yelnats_24 agrees with this and has also argued this point.
Unless you are being deliberately facetious - and I thought we had moved beyond that.
To be perfectly clear, I am comparing 4* LB with 5* LB. The 4* LB as compared to a 5* LB will have a relatively higher defense to attack ratio then the same two heroes without LB. So The 4* is more survivable even if the full defense has 5* LBs - as compared to now with that same 4* vs the same 5* team, all with no LB. And that is not factoring in the extra HP the 4* will gain. So in the worst case scenario where the LB 4* faces a team of 5 LB 5* - there is a moderate advantage in survivability. In other circumstances, the survivability advantages goes up markedly.
@Homaclese talk about survivability, it is not limited to damage but also HP.
The part you quoted from me is in the context of same star. In 4* vs 4* or 5* vs 5*, the damage is unchanged when all have LB but the HP boost will still give survivability increase for both side.
If it is the context of 4* vs 5* then the 4* have more survivability bonus as their 4* %defense increase is higher than 5* %attack increase. On the other hand, 5* have less survivability bonus as 5* %defense increase is lower than 4* %attack increase. Furthermore, %HP bonus is also higher in 4*.
Also, damage calculation formula has nothing to do with HP, even if I use high HP 5* instead of Vivica or low HP 4* instead of Rigard, the %damage changed will still be the same. In fact the calculation donāt really need attack/defense stat value, it only need this:
5* damage to 4*:
Damage after LB = (107.61/108.63)^1.35 = 98.73% Damage before LB
4* damage to 5*
Damage after LB = (108.63/107.61)^1.35 = 101.28% Damage before LB
Well, aside from that slight damage change, there is also 8.63% HP bonus for 4*. I know the opposing 5* also have 7.61% HP bonus, so it prolong it for both side.
Personally, this HP bonus change suit my playing style as it prolong the battle. However, I do understand that it might be detrimental toward other playersās playing style.
Where does 6hp come from? I donāt have the figures in front of me but the hp boost is a significant number.
And whilst the hp gain for 4* is relatively greater than the hp gain for 5*, my main point is about survivability of key 4s in offense. C Mel will survive longer more times, and that means my overall chances of winning go up even if al the defense is 5 5 LB. To @yelnats_24 point this is also dependent on styles of play, and I donāt play brute force vs brute force and so this survivability advantage may not be beneficial to everyone
Ok so that is the reduced damage from one special?
Is this looking at max emblemed heroes? As the advantage to the 4* goes up if both are max emblemed.
In the end we are talking about reduced damage from each slash attack, each minion peck, and each special too. And in many (most) scenarios the defence wlil not have 5 5* all LB, so the advantage will be greater to the 4*.
Anyway - those of us who have done the analysis and the maths know what it will mean for us and our style of play. No need to convince anyone else who doesnāt believe or care
So it is actually more than 6. At that time, I only wanted to point out that in the same star the damage doesnāt change but HP still increase survivability while on different star, the direction of the advantage is toward the lower star.