šŸ§Ŗ Early Information on Additional Telluria & Vela Balance Updates [Part of The Beta Beat v31]

Interesting that we are still nerfing Tell even though sheā€™s not even in the top 5 of SGā€™s raid index: All New Raid Index with Updated Heroes šŸ† August 2020

Meanwhile, Finley still crushing everyone with an elemental linkā€¦

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@TigerDevil Iā€™m not sure what SG looks at when they put those lists together, but all you have to do to see the continued prevalence of Telluria is hit ā€˜rerollā€™ about 50 times above 2600 cups. 80% Telly, at least.

That list also doesnā€™t include Seshat, Drake Fong, or Gravemakerā€¦ Did they use a GTV filter and compile everyone ELSES teams?

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Deeply dissatisfying! I am more than happy to see they try to buff a bit completely useless heroes, but when I realized theyā€™re buffing Vela and calling it a nerf. :woozy_face: Iā€™d like to say something funny, but just nope.
Regarding Telluria 15% dmg reduction? Exactly thatā€™s been the problem!

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I donā€™t think they need to focus any more on this whole ā€œMake GTV go away!ā€ circumstance. Like everything that came before, itā€™s only temporary as newer and better heroes come out to break the mold again and again. Itā€™s just a matter of timeā€¦ patience people.

The top 100 will always mimic each otherā€™s teams no matter what you do with the heroes. They just need to make newer heroes that have just as good synergy as GTV but differing in color and ability to bring back the variety. Yes I know, easier said than done, but arenā€™t the players and the game worth this effort?

Frankly, another thing that killed variety is emblems. I have a love hate relationship with them. Itā€™s nice to improve the maxed out 5* heroes, but as many emblems as it takes I can no longer enjoy my variety of 5* hero combinations since it would require a butt load of work to remove a million emblems from one hero to put on another just because I want to try a new one. This is the REAL reason defense teams among top 100 arenā€™t changingā€¦ donā€™t patronize me with a measly 20 emblems of each type as a recompense either when you mess with heroes I worked so hard to max out and canā€™t easily switch out when others come along since emblems take so much work. Gone are the days you can just easily switch heroes around in your defense team when E&P decides they want to ā€œbalanceā€ heroes youā€™re currently using. This is what upsets me most.

Also, if youā€™re going to keep ā€œbalancingā€ heroes then for the love of God stop acting like Finley doesnā€™t need ā€œbalancingā€ too!!

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Nerfing Telluria again is a very, very bad ideaā€¦

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This! In theory, itā€™s great to have more powerful heroes, but emblems make it very difficult to try out new things. The gap between emblemed heroes and non-emblemed heroes can be quite large. I have great heroes (like Killhare) that I never use because I donā€™t have emblems for them, and using them without emblems would be too much of a downgrade. I havenā€™t even bothered to level my Clarissa because she wonā€™t get emblems until 2024.

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Itā€™s outrageous! All changes to heroes for the worse after their release are cheating the players. With worse parameters, I probably would not have spent my money and caught these heroes at all, and even more so, I would not have spent resources on their full pumping! These post-release character degradations are NOT ACCEPTABLE !

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As I only use Vela for attacking purpose, this change benefit me.

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Seems like a good change. Their will be a need for some more cleansers when attacking with Vela being for all now.

But the list of top 5 shows you that telluria isnā€™t actually winning raid defense The most. In other words, she might be popular but she is in no Way the most successful winning hero in the game.

@topic please just remove all of telluria damage to everyone and return her heal, mana generation reduction, and health of her minions. Honestly it would be better to have her heal 500 over 3 turns, reduce mana by 34% and have her give minions that added 20% hp, but had no attack.

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So now you made me angry, Vela without extra damage to the red ??? But he is a hero on the red titan :grimacing::grimacing::grimacing:

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Cant help myself, but this looks like tiny Telly nerf, so players which dont have Vela aswell, wont like it. But the nerf is really small.
Huge Vela buff, no doubt, and in the end buff for whole crazy GTV setup.

Let the endless reroll continuesā€¦

What is the point of making GTV even stronger?

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I want this to be the case, but Telly has reigned supreme since she showed up. No other ā€˜dominantā€™ tank ever took up 90% of upper diamondā€¦

Even after the first rebalance, usage only dropped to 80%ā€¦ still far higher than GM, Guin, Kunchenā€¦combinedā€¦

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Yes yes yes! Vela has always been the problem in this equation, and now you guys have made her strong against everyone, not just redšŸ˜‚

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No tank in that top 5.

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Definitely a buff for Vela :roll_eyes: A fast hero with ā€œAll enemies get -34% attack for 4 turnsā€
This is a bit too much :roll_eyes:

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Telly wins SO much that sheā€™s 80% of high diamond. Alliances almost exclusively run green tanks because of her. Other heroes (Vela) get nerfed because of her.

The ā€˜top heroes in raidsā€™ that SG provided doesnā€™t seem right at all.

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Agreed. Change Vela to average speed - then these changes make sense.

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Well, this is a good day for Vela owner who do not own Telly or any other green tank like me.

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