In preview displays, Heroes will now be shown as fully leveled, Limit Broken (if the player has reached Level 10), and fully Emblemed (if the player has reached Level 15)
For consistency, Heroes will always have taken the Talent Nodes on the left
What do you think about these change ?
I disagree with it, please keep the preview as it is now
I disagree with it, please show the preview with LB and without emblems
I agree with it so please show the preview with both LB and emblems
0voters
Would you prefer an ability to change the preview between the above 3 options ?
Yes
No
I don’t know
0voters
Thx for everybody who voted or commented bellow.
This change will not be part of V49:
Ding, ding, ding! We have a winner. I honestly believe this is the motivation for the change. If it is, the results of this poll probably won’t matter at all, unfortunately.
I believe that SG will listen to the voice of reason.
LB will become massive after several months, and it’s OK to motivate players by showing LBreaked heroes.
If it’s gonna be done without full emblems, I’d say it’s a win-win.
Agree with the possibility of confusion. Can see a lot of future bug topics asking why stats don’t look the same when it’s due to different emblem path taken
Even if I’m looking for innovations, I voted to keep the summon gate as it is.
Funny thing is that having ALL heroes with emblems on the left is the exact opposite of consistency
At the outset I think it will be confusing for new early players still finding their feet.
So my view / opinion, is to keep things as they are.
If it’s not broken why change it?
But as others have said it could draw some people to spend …
Eh, FWIW, I don’t really like this change, especially just dumping all the talents on the left side of the tree. That’s not really useful, as almost nobody would do that. I’d prefer to figure the stats myself, or find them here on the forum. I feel like showing LB and emblemed heroes is kinda misleading.
I know you’re just the messenger, @PlayForFun , but if others agree, I’d appreciate it if you’d take that feedback back to beta. How are the testers feeling about it?
I also don’t like this, especially the emblem part. Different classes have different paths which mean some classes will have artificially high stats of one type (say attack) which will not be helpful. This will make it hard to figure out does someone have a high attack stat really or just because it hit 4/5 attack nodes because their class has lots of left side attack nodes. Makes it really hard to figure out what the heroes stats really could be if you want to stick to an Attack path or HP path like I think most people do. Plus I want to know if someone is good without limit breaking.