I agree, there’s a point in roster development where you’ll want to focus on 4 and 5* heroes. Usually, however, you’ll hit a plateau where you either: (a) haven’t had any decent pulls of 4-5* to ascend anyone, (b) don’t have the ascension items for the 4-5* you have, or (c ) need a change of pace in your gameplay. Personally, I decided to focus on my 3* roster as a means to buy myself “deciding time” in between 4* training volleys, and have enjoyed the efforts.
Here are the 3* duplicates I have. A ^ means I’m on the lookout for more:
- Purple: Balthazar (3^), Tyrum (3)
- Yellow: Melia (4), Bane (3^)
- Blue: Gato (3), Valen (4)
- Green: Mnesseus (3^), Berden (2), Muggy (2)
- Red: Namahage (5), Rudolph (2^),
In addition to these, I’d like to gain duplicates of: Arman (yellow), Hisan (green), Squire Wabbit (red). Most, but not all of my duplicates were gathered with the specific purpose of challenge events, with the side benefit towards raid tournaments when that feature rolled out. Specifically, I’ve found that any high-attack, fast hero is exceptionally useful in both cases. Where Namahage is lower on attack, his stacking family mana bonus has definitely helped provide an edge.
3* Heroes that I don’t see the advantage of duplicating (single-use, like Wu Kong, or too slow):
- Purple: Gill-Ra, Renfield
- Yellow: Kailani
- Blue: Graymane, Gunnar, Ulmer
- Green: Carver, Belith, Brienne, Friar Tuck
- Red: Hawkmoon
Another benefit to duplicating 3* is that the timeframe to max your roster is much lower than that for 4-5*, allowing you to compete at higher levels much, much more quickly - which makes the game more fun. This is, to me, the ultimate point of taking up the game, and allows me to enjoy certain aspects while waiting for new 4* to hit my roster, or 5* ascension materials to pop up. Plus, the time invested in maxing all of my 3* at once (roughly 2 months) gave me a significant boost in 4* ascension items that I wasn’t using, giving me a long-term strategy boost when I came back to choosing what 4-5* heroes to focus on.
Sure, the best loot can be found in the 4-5* features. But, truly competing at those levels takes either an extraordinary amount of time, significant cash investment, or a mixture of the two. The “chase to the top,” when you realize it’s a never-ending marathon versus a quick sprint, loses its sparkle pretty quickly. 3* raids can be a lot of fun and variety, which is why I started playing to begin with.
Besides, the boards are full of the best HotM and 5* tank. How often do people geek out over the best 3* tank or fast hero? Sure, they’re not as flashy. But they can still be a lot of fun. For a mobile game that I can hit on my breaks and laugh at with my alliance members, that’s a really important factor for sustaining me (and my teammates) as continuing players. Duplicating those heroes I enjoy most, to achieve that, is a pretty small (and at 3*, cheap) effort to pull that off .