As we all know, fighter class heroes have a chance of reviving with 1hp after being dealt a fatal blow. We also know that fighters retain DoT and status effects through death/resurrection. However, what I never gave much thought to was that DoT is essentially an after-effect and doesn’t apply if the targeted enemy doesn’t survive the direct damage.
For example, I just faced an emblemed Boldtusk in a raid. After taking some tile damage, BT had low health and his mana was almost charged. I targeted him with Gravemaker to prevent the heal. The direct damage took BT out and put the burn on the heroes on either side, but BT revived. I didn’t think anything of it, as in my mind, he would come back and die again from the DoT at the end of the next turn. I fired off my other specials at the other remaining heroes and then was a bit surprised that BT was still alive. I took him out again, he revived again and healed his allies.
I still won the raid handily, so don’t get the idea that I came to whine about feeling like I got screwed over. I would assume the same is true for other status effects like -def from a pulverizer or any blinding attack, it just strikes me as a little odd that that’s the way it works.
Forgive me if this has been discussed before, but I did a quick search and didn’t find anything. I also wasn’t quite sure where to post this topic, as I’m not necessarily requesting a change and I’m sure it’s not a bug. I’d just like to hear some thoughts from other people.