I pulled Boss Wolf the 2nd time Grimforest came around. Always thought he was a decent tank but never leveled him up because I had better tanks.
Now with hero classes and talent trees in play I find myself wondering if Wolf may become a serious top-tier tank contender at 4-80-20.
First: the thorn minion… from what I have seen on this forum the druid class skill basically at max has a 15% chance after any turn the druid receives any damage to spawn a minion with 15% of the health of the druid.
Second: hero stats… Ignoring troops for now, with a maxed talent tree Boss Wolf could have 1017 defense with 1643 health (defense heavy… and assuming the 3% bonuses for HP and def are applied after all other stat increases) or 962 defense with 1755 health (same 3% defense assumption). That means thorn minions would have 239 to 256 health without factoring in troops. I believe the minions also share the hero defense… so those minions would have really high defense as well.
Third: Mana speed… The druid class has +4% mana speed as the final talent in the tree. I don’t know if a maxed +mana troop’s +15% mana gets added for +19% total mana or applied one after the other for +18.4% mana. On offense that’s the difference between 11 or 11.5 tiles but on defense the difference would be minimal. (not a huge deal as I’m not really considering him for offense)
With all that said, what do you all think about a potential for a maxed out Boss Wolf as a tank? sure the huge defense might mean not much damage is reflected from Boss Wolf himself… but I would think he’d be very very hard to take out, especially if minions spawn and add to his already hefty health pool.
(edited to add health in the second part… I missed the +3% health talent halfway through the talent tree)