[Discussion, Roadmap] Did Zynga change SGG roadmap for Empires? or Delay roadmap
Buyout
In other discussions, people have pointed out SGG has years left on the Zynga buy out.
So current roadmap is Zynga’s fault.
I believe current roadmap is 100% SGG.
But the roadmap was adjusted due to all the factors below.
The old roadmap could not assume the below events, so SGG likely had a primary roadmap and nodes for each change below. Both a failure and a success path.
Investors
SGG did not need any money, it was profitable immediately.
SGG took investors money to become the most famous gacha, troop match 3 game.
First to market does not guarantee someone will not replace you.
Once SGG secured the investment, this node of the roadmap was marked success. The failure branch of the roadmap was deleted.
Venture capitalists
All the Venture capitalists left after the Zynga buyout, but none of the other initial investors.
This was the Venture capitalists roadmap the whole time.
Localization
SGG did not need Zynga.
SGG took the Zynga buyout for Zynga’s experience in localizations.
Especially Zynga’s experience in localization in the asian marketplace. Which is a huge market SGG wanted to quickly move into before a competitor, or local company, could become the most famous gacha, troop match 3 game in the asian marketplace.
Once SGG secured the buyout, this node of the roadmap was marked success. The failure branch of the roadmap was deleted.
Training
As part of the buyout, SGG would teach Zynga how to use SGG’s proprietary analytics and management style so Zynga could use both on other projects, especially in the asian marketplace.
SGG probably pitched this as part of the buyout. Look what you can help us with in return for your help.
SPECULATION - Delay roadmap
Click for roadmap speculation
Delay
Viewing Costume chamber, Tavern of legends, Hero Academy and “Improved” Alchemy lab through the above roadmap suggests a pattern.
Delay roadmap.
Wait until the last asian market localization are finished and 1+ years mature.
Then introduce shards, trade, or both.
The main benefits are as follows:
Delay requires less development cycles. This frees up more development cycles for training Zynga.
Shards, or trade, require large amount of development cycles. Empires may fail, or another Zynga project may become a viral hit, before shards, or trade, was ready for the live server.
Everyone copies. There are a number of suggestions from this forum being added to Combat Puzzles by SGG, or X & puzzles by competitors. By using delay until the asian marketplace is secured, this prevents a competitor, from copying SGG’s shard, or trade, implementation.
Even if Elder players leave, the influx of asian marketplace cash flow can secure the original severs. Less active servers will also reduce the overhead. When shards, or trade, are eventually implemented, a new wave of advertising can lure back Elder players.
Notes
See also
([History] Small Giant games- Empires and Puzzles)
(Zynga buying 80% of SGG - STAFF RESPONSE POST 27 & 111 - #173 by Gryphonknight)
(Zynga buying 80% of SGG - STAFF RESPONSE POST 27 & 111 - #174 by Gryphonknight)
(Zynga pays small giant a fortune - #10 by Gryphonknight)